Bad Matchmaking Thread

Another game where teammate (Mina) first timer Feeding enemy. All teammates low ranked and had no clue how to play as a team or towards objectives.

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Fix matchmaking and stop putting experienced players with new ones.. Its destroying the whole gameplay experience. You are literally forced to lose due to bot teammates who has no clue how to play.
 
Can you guys just bring back unranked so all the new people can play there instead? Every game even in Phantom/Ascendant lobbies complete beginners... it's not fun for us that actually play the game and the rest.
 
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Hello again. Once again here, but this time it's a little different, because the beginner this time wasn't on my team, but on the enemy team. To be fair, and not just complain when it's on my team, I'll complain now that it's happening in my match in general.

Okay, this matchmaking sucks. Serio mermo. It's hard to play normal games like this. Brawl Street is more balanced than normal, man. This is unbelievable.
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Every game I played since coming back to this was completely onesided. Got absolutely rolled by people with 500+ hours while Im at 13 and havent played in over a year. Same goes for the friends I queued with.

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I was placed into Oracle VI despite not playing for a year (rank didn't even exist back then and I only put in 15 hours). Every match since has been a horrific stomp because my team is playing 4v5. To be honest, I will not be playing Deadlock anymore until this is resolved, because I am just ruining other people's experience by playing. I hope this is fixed before full release, thanks.
 
Match id: 53840928
I don't want to blame the loss, but pay attention to Graves, Mo&Krill and infernus. And then on Haze.
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In general, it seems to me that because of the high KDA, they give you weaker players in the team. If that's really how it works, then it's a pretty big hindrance to support players... Of course, you can also win on support with weak allies, but it's more difficult than playing on "carry" characters with weak allies.

Below is the photo and the ID of the game that was before the one shown in 1 photo:
This game was also strange, with significantly weaker opponents.
Match id: 53823429
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This is just my subjective opinion, I may be wrong, but most likely the selection really did not work correctly in these games.

upd: Although the second match is more like an average match :)
 
53885489 Match ID
THIS IS RIDICILOUS. These guys are NOT PLAYING the game.
All the enemy is dead, they stare at the base. THEY DO NOTHING AT ALL. I myself was the only one pushing to the shrine. This is literally so bad. Griefing at its max.
 
Match: 53906773

RU Level 1 Steam account rage hacking. FUN STUFF.

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Russian account playing on NA East servers and rage hacking on Talon. How can the anti-cheat not detect when ALMOST HALF of a player's damage is headshot crits?
 
wow I'd like to play Deadlock my favourite game!!
first game: 53912110
cis fresh account haze blatantly smurfing and admitting to this in chat. such a great experience!
second game: 53926559
our lash feeds 4 kills and leaves the game, everyone DCs as enemy team trashtalks us!
wow I'm having such a great time! i love tanking my main hero winrate!!

given that dota 2 and CS exist for 10+ years at this point and there's been enough time to address the CORE element of any multiplayer game, the matchmaker, i'm not optimistic about this. i wish these games could be retroactively de-scored so that players who already wasted 20-40m of their time could at least get rating OR their hero WR% back

but alas. i've already said the line that makes all this irrelevant. "it's my favourite game". deadlock already is better than 90% games on the market, and you *will* crawl back to get dumpstered by cis smurf again and you *will* like it.

valve games are inevitable.

they don't have to fix matchmaking -- you're not going anywhere else anyway.
 
Why is there no surrender button in the game?

This game, unfortunately, is a snowbally mess (even by MOBA standards), since items are so powerful that even relatively small differences in souls lead to power spikes so big that the game becomes one-sided, with little to no catch-up mechanics to try to reign this in. Hero design and counter item design don't help either; when expensive items are necessary to deal with certain heroes, this leads to the already losing team being in an even worse situation: they are forced into certain items that only let them survive, while at the same time being behind on souls, thus by the time they build the item the enemy is so far ahead that there is nothing anyone can do.

So I ask again, why is there no surrender option?

If this is the balancing philosophy, that's fine, but please add a surrender option; it's the second time someone I've tried to introduce to the game has quit because they are forced to remain and play awful matches that are complete stomps with zero chances of turning them around. Pair that with the fact that they can't even play the heroes they want half the time because of this weird pick system, where you aren't allowed to repeat heroes with the enemy team, and it just ends up in an incredibly frustrating experience for new players.
 
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Medium players + wraith hacker VS experienced players (ME and TEAM)

We won against hacker, but boii AUTO-PARRY, AUTO-CASTING, AUTO-UNSTOPPABLE ITEM AGAINST CURSE DETECTION. (with aimbot, trigger and map hacking etc...)

PLEASE destroy cheaters in this game
 
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