Match ID: 35320004
I want to preface this by saying something a lot of players in this thread seem to not understand, it is incredibly difficult to make balanced matches with playable ping when the game is barely breaking 12k players at peak times (this would mean that around your skill level in your region at peak times there's like 300 players at most, or 25 matches, and that includes ongoing matches).
I would also like to note that I am getting everyone's rank by looking at the match average ranks they get in tracklock, so it's not a perfect science and I could be wrong, which is in part why I will be using a lot of skill ranges and not exact ranks
I (shiv, a ritualist 6) was queued with two of my friends, the middle arcanist Paradox and high arcanist Seven
What bothers me about this match is not that we lost, it definitely wasn't a stomp and its not the worst made match I've played, but what bothers me is the skill variance that resulted in the lady geist being in this match and the rank averaging that allowed the stack of Mo, Holliday, Yamato, and Vyper being in this match.
I'll start with Geist. This was her 20th game of deadlock ever played. She is apparently equal to our stacks rank, despite clearly not knowing what they're doing in terms of micro and macro gameplay, as well as some very questionable item choices. Now this is fine, I don't expect a player with 20 matches to be good at the game, what I question is them being put in our match. I don't know what rank they are but I would Hazard it's around arcanist 1 to ritualist 2.
There appears to be way too much skill variance in ranks. I myself have gone from initially being ritualist 4 to ritualist 6, however in that time it seems that I have improved significantly more than my rank indicates, it likely doesn't help my rank that I'm playing with lower ranked friends, but those friends have also gotten better (some not nearly as much due to less interest in the game), it feels kind of wild to me to have improved my movement tech, decision making, micro gameplay and itemization significantly, and end up being considered the same rank as someone who just picked up the game.
Onto the enemy 4 stack. I would like to say that two of these players and the Infernus paused the game when our weakened patron was a sliver of health just to be toxic. By looking at their matches on tracklock we can find that the Mo is a middle Alchemist player when solo queuing, Yamato is a high Alchemist to low archanist solo queued, Vyper is a middle Emissary player solow queued, Holliday is a high seeker to mid Alchemist solo queued. This rank average should work out to around arcanist which it seemingly did (I would like to note while the Vyper is highly ranked, they don't usually play Vyper, and considering MMR is hero specific afaik, this might've affected things). Personally, I think this should've weighted them closer to the rank of their highest player, as it seems a little wild to me in a moba where hyper carries exist, a good player can queue with mediocre friends and get a lobby at slightly above their skill level.
Now I assume the reason this match is so weird is just due to the lack of people playing, but it's still frustrating to see the wide skill variance and imbalanced stacks make a match massively unfair. At the very least I do think we should not be putting people with 20 matches against a lobby where the average match played count is in the 400-600 range. It's not a good experience for anyone. If you've read this whole thing, thanks