I think an aura-based antiheal would be neat.
Would offer an antiheal option for close-rangers and be resistant to debuff removal via a consistent aura. (Yeah, I wanna fight Victor head on)
As a spitball:
T3 green, Hungry Heart
Apply healing and stamina regeneration reduction to enemies around you
[35%] healing reduction, [20%] stamina regeneration reduction
15m radius
When an enemy hero dies in the radius, gain a decaying move speed bonus [3 m/s] [4 seconds]
or
When an enemy hero dies in the radius, receive a heal [275+] (upgrade from healbane)
or
When an enemy hero dies in the radius, gain a stamina
And throw a fun stat on something that rewards frontlining or AoEs, like:
+ spirit resist
+ ability range
+ melee resist
Would offer an antiheal option for close-rangers and be resistant to debuff removal via a consistent aura. (Yeah, I wanna fight Victor head on)
As a spitball:
T3 green, Hungry Heart
Apply healing and stamina regeneration reduction to enemies around you
[35%] healing reduction, [20%] stamina regeneration reduction
15m radius
When an enemy hero dies in the radius, gain a decaying move speed bonus [3 m/s] [4 seconds]
or
When an enemy hero dies in the radius, receive a heal [275+] (upgrade from healbane)
or
When an enemy hero dies in the radius, gain a stamina
And throw a fun stat on something that rewards frontlining or AoEs, like:
+ spirit resist
+ ability range
+ melee resist