Armor Piercing Rounds treats negative resists as positive resists that stack

SadHorseMan

New member
I believe that when APR triggers, it treats every source of resist reduction as a positive source of resist with no diminishing returns.

I tested this with a few configurations, but I think the most egregious is this, by stacking as many bullet resist effects as I could:

- Max level Grey Talon with level 2 snare for resist reduction
- Hunters Aura
- Hollow Point
- Bullet Resist Shredder
- Crippling Headshot
- Backstabber
- Disarming Hex
- Alchemical Fire
- Crushing Fists

You stack crushing fist stacks, then trigger all these effects at once, your damage goes from over 200 damage per hit to 0 damage when APR triggers.
 
Last edited:
If you are going to buy APR, then just buy straight weapon damage. And read item's descritption: Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
 
If you are going to buy APR, then just buy straight weapon damage. And read item's descritption: Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
so you think its intentional to deal less bullet damage because your vindicta used crow on the person u were attacking
 
What you are describing is not what I'm describing. Buying APR is leading you do to literally 0 damage when APR triggers if they have enough negative resist sources.
You see the problem in this case, that your damage comes from negative bullet resists that you apply on enemies. Thus, yes, making all your resist items not work, while APR procs, is the problem. But it's totally does what it says. If you want to use this item just build around weapon damage.
 
You see the problem in this case, that your damage comes from negative bullet resists that you apply on enemies. Thus, yes, making all your resist items not work, while APR procs, is the problem. But it's totally does what it says. If you want to use this item just build around weapon damage.
Go ahead and run the test I described in the sandbox. You will see that your character does 0 damage bullets when APR triggers.
 
I did with hunters, yes damage gets reduced, making hunters useless. But I see no problem, item does what it says.
Ok. Now keep adding more negative resist effects. In fact try to add up enough resist effects so you end up with nominally -100% bullet resist, such as in my example, with -18 from crippling, -24 from crushing fists, -12 from hollow point, -13 from bullet resist shredder, around -10% from alch fire, -13 from disarming hex, -24% from hunters aura. All that combined is 114 total bullet resist shred. If you apply all these at once, then trigger APR, your bullet will do 0 damage.
 
Ok. Now keep adding more negative resist effects. In fact try to add up enough resist effects so you end up with nominally -100% bullet resist, such as in my example, with -18 from crippling, -24 from crushing fists, -12 from hollow point, -13 from bullet resist shredder, around -10% from alch fire, -13 from disarming hex, -24% from hunters aura. All that combined is 114 total bullet resist shred. If you apply all these at once, then trigger APR, your bullet will do 0 damage.
I see, seems from some threshold it really bugs out. I've just never seen it that extreme in real games. I mean so much bullet resist shred.
 
I see, seems from some threshold it really bugs out. I've just never seen it that extreme in real games. I mean so much bullet resist shred.
Its not about a threshold, this is the inevitable outcome of the point I was trying to make. The simple example is that if I do 100 damage, and have 15% bullet shred, I expect to do 115 damage. If I proc APR, and if it worked as you described, I expect to do 100 damage. The reality is I do 85 damage. And this issue becomes more obvious the more resist shred you add to it, where each source of shred is applying a positive resist, until you end up with 100% worth of shreds, which add 100% bullet resist and make your target immune to bullets when APR procs.
 
Back
Top