Another "infinite" ammo bug for Graves (+ an older bug for firing while air dashing)

Infinite ammo for Graves: If you keep M1 held and air dash as Graves, your ammo does not deplete. Here is an example.

View attachment 2026-01-29 21-12-46.mp4

This is related to a longstanding bug that I've neglected to report but should also be fixed. Look at this clip:


View attachment 2026-01-29 21-14-51.mp4

For the first three dashes, I'm just holding M1, which prevents my gun from firing until the air dash is over. For the next three dashes, I can fire close to my original fire rate by timing the dash until after my shots are completely finished.

On non-Graves heroes, holding M1 and air dashing pauses firing. However, the pausing only occurs if you input the dash during the "backswing" of your last shot. If you stop firing, wait for your next shot to become available, then air dash, you can jump and air dash while still shooting at effectively your full fire rate. This introduces an awkward requirement to let go of M1 and time your air dash in order to fire. This is impossible to discern for a newer player.

[Please don't remove the ability to shoot while air dashing. Just adjust it so you can fire during air dash even while holding M1, and remove the jank micro optimization.]

Anyway, Graves somehow reverses the usual pattern. If she is already holding M1 when she air dashes, not only can she fire at full speed without letting go of M1, she somehow consumes no ammo for doing it. If she does what other characters normally have to do and only presses M1 after air dashing, she is punished by consuming ammo (e.g. during the first air dash in the first video). I assume her gun having some pseudo-continuous property is to blame for this interaction.
 
Back
Top