An upgrade to Restorative Locket would be awesome

Grimbus

Member
I don't really build Restorative Locket, I think it's a neat item but I generally skip it in favor of other forms of regen. So I'm just gonna list a bunch of hypothetical effects that I think might work for an upgrade you could build into:

In addition to Locket's current healing effect, I think an upgraded version should have (pick one):
  • A barrier/shield in addition to the healing. Something small, but not insignificant, like 15 base shielding per charge (scaling with boons). Usually I wait to pop locket until I'm in a situation where I can use it to turn around a fight, this change would add another use-case: Do I pop the upgraded locket at full HP to get the barrier at the start of the fight? Or do I wait until I can get some effectiveness out of the healing.
  • Gain a decaying burst of stats like Movement Speed, Bullet/Spirit Resist, and Slow Resistance. Lots of stats but a very short duration, 1, maybe 1.5 seconds at most. This leans into the "panic button" aspect of Locket that I like. I could see myself building this alongside Dispel Magic on heroes where you wanna be on the front line in their face, like Victor or Warden.
  • Allow us to cast the item on allies to heal them instead. You now also passively get charges when you break boxes. This is more or less Holy Locket from Dota 2. Might introduce too many healing options into the game tho, idk.
  • Dagon. Which is to say: can be cast on an enemy to consume charges and deal damage instead. Probably the least reasonable suggestion, it'd have to be a 6.4k item and balancing might be tough, but please: gimme a Dagon. One of the most rad items in Dota 2, I'd love to see an analogue in Deadlock.
 
I don't really build Restorative Locket, I think it's a neat item but I generally skip it in favor of other forms of regen. So I'm just gonna list a bunch of hypothetical effects that I think might work for an upgrade you could build into:

In addition to Locket's current healing effect, I think an upgraded version should have (pick one):
  • A barrier/shield in addition to the healing. Something small, but not insignificant, like 15 base shielding per charge (scaling with boons). Usually I wait to pop locket until I'm in a situation where I can use it to turn around a fight, this change would add another use-case: Do I pop the upgraded locket at full HP to get the barrier at the start of the fight? Or do I wait until I can get some effectiveness out of the healing.
  • Gain a decaying burst of stats like Movement Speed, Bullet/Spirit Resist, and Slow Resistance. Lots of stats but a very short duration, 1, maybe 1.5 seconds at most. This leans into the "panic button" aspect of Locket that I like. I could see myself building this alongside Dispel Magic on heroes where you wanna be on the front line in their face, like Victor or Warden.
  • Allow us to cast the item on allies to heal them instead. You now also passively get charges when you break boxes. This is more or less Holy Locket from Dota 2. Might introduce too many healing options into the game tho, idk.
  • Dagon. Which is to say: can be cast on an enemy to consume charges and deal damage instead. Probably the least reasonable suggestion, it'd have to be a 6.4k item and balancing might be tough, but please: gimme a Dagon. One of the most rad items in Dota 2, I'd love to see an analogue in Deadlock.
Stamina would already cover the panic aspect of it, as well as shielding.

1.6 spirit shielding + 1.6 bullet shielding + 1.6 (Kinetc Dash/Arcane Surge) + 1.6 locket =6.4.

You could also cut out the Kinetic Dash/Arcane surge and have it at 4.8K. Pair with good mobility and you're already set. The idea of locket is, like you said, panic or taking great risk. The idea is to play with high mobility. Giving 3 stamina on 1.6K is insane in the right hands. Upgrading would not be worth it when you get faster purchasing power + branching diversity on other items.

What I could suggest, is a T2 spirit item (again, I've been spamming T2 spirit items, because the game needs them more) that doing enough ability damage (125, increases with levels the threshold to 600) causes you to become "gustful". Nearest ally within a radius who has the lowest stamina and has a full stamina bar missing can gain a stamina bar (gust of wind hitting them). Goes on cooldown for 45 seconds (can be reduced by item cdr, ofc!).

I was thinking perhaps the sound could be cowboy? "Wild West Gust" or something like that?

How's that?
 
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Honestly I love this item, (even though it is a bit forgotten right now) but most of the potential upgrades are already covered by other items. Want a purge and a barrier?Divine barrier. Want more healing and amp for the entire team? Heal tempo. Want an aoe heal or a single target powerful save? Healing nova and rescue beam have you covered. If I were in the place of Valve, I would probably keep its primary function of giving stamina on use and make it a heal+mobility item, as all this item really needs right now is a teeny tiny stat buff to make it viable on characters like shiv, lash, mina(really anyone who likes mobility) again.

To sum this up, I don’t think there is a place for an upgrade to this item in the game right now, but if we tried to theory craft a potential upgrade I’d suggest it having something to do with gravity/stamina/movement: for example, get +50% air control and acceleration for X seconds on use/get X% more stamina distance and regeneration for X seconds on use/gravity affects you 50% less for X seconds after use. Or we could just make it amp your REGEN stat since healing effectiveness doesn’t affect that, so maybe fortitude would become strong again when comboed with this item.
 
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