Grimbus
Member
I don't really build Restorative Locket, I think it's a neat item but I generally skip it in favor of other forms of regen. So I'm just gonna list a bunch of hypothetical effects that I think might work for an upgrade you could build into:
In addition to Locket's current healing effect, I think an upgraded version should have (pick one):
In addition to Locket's current healing effect, I think an upgraded version should have (pick one):
- A barrier/shield in addition to the healing. Something small, but not insignificant, like 15 base shielding per charge (scaling with boons). Usually I wait to pop locket until I'm in a situation where I can use it to turn around a fight, this change would add another use-case: Do I pop the upgraded locket at full HP to get the barrier at the start of the fight? Or do I wait until I can get some effectiveness out of the healing.
- Gain a decaying burst of stats like Movement Speed, Bullet/Spirit Resist, and Slow Resistance. Lots of stats but a very short duration, 1, maybe 1.5 seconds at most. This leans into the "panic button" aspect of Locket that I like. I could see myself building this alongside Dispel Magic on heroes where you wanna be on the front line in their face, like Victor or Warden.
- Allow us to cast the item on allies to heal them instead. You now also passively get charges when you break boxes. This is more or less Holy Locket from Dota 2. Might introduce too many healing options into the game tho, idk.
- Dagon. Which is to say: can be cast on an enemy to consume charges and deal damage instead. Probably the least reasonable suggestion, it'd have to be a 6.4k item and balancing might be tough, but please: gimme a Dagon. One of the most rad items in Dota 2, I'd love to see an analogue in Deadlock.