Space Pig
New member
I'm sure there are a bunch of threads for this but here's an idea for an Aghanim's Scepter upgrade for every hero some of which will be very controversial I expect
Cost 3200 souls, counts as a tier 1 item of every category
Cost 3200 souls, counts as a tier 1 item of every category
- Abrams
- Infernal Resilience regeneration is added to Siphon Life as damage
- Apollo
- Flawless Advance gets an extra lunge, perfect window increased
- Bebop
- Hyper Beam now functions like the Prism Blast legendary item
- Billy
- Rising Ram now also deals light melee damage
- Calico
- Leaping Slash does not end Ava transformation
- Celeste
- Radiant Daggers also increases barrier effectiveness
- Doorman
- Doorways now go through The Baroness while there is a guest
- They are positioned perpendicularly to the hallway near the elevator
- Heroes are instantly transmitted through and can not enter The Baroness
- Projectiles and abilities may enter The Baroness
- Doorways now go through The Baroness while there is a guest
- Drifter
- Eternal Night is now global and has no max targets but reduced vision scales with proximity to Drifter
- Dynamo
- May cast Quantum Entanglement while channeling Singularity
- Pauses channel duration and transports all enemies currently affected by Singularity, then resumes channeling upon reaching it's destination
- May cast Quantum Entanglement while channeling Singularity
- Graves
- Ghouls now spawn with two Deadhead companions that follow them until they target an enemy
- Grey Talon
- Spirit Snare also has a vacuum effect like Vortex Web
- Haze
- Bullet Dance now throws a Sleep Dagger at all enemies in range upon cast
- Holiday
- Powder Keg also triggers Crackshot damage and effect if it's shot while Crackshot is off cool down
- Crackshot goes on cooldown
- Powder Keg also triggers Crackshot damage and effect if it's shot while Crackshot is off cool down
- Infernus
- Flame Dash and Concussive Combustion also contribute to Afterburn build up on targets
- does not extend duration of active Afterburn effects
- Flame Dash and Concussive Combustion also contribute to Afterburn build up on targets
- Ivy
- Entangling Thorns applies Kudzu Connection to any allies within it's AOE
- Connects allies that are in the AOE, not necessarily to Ivy herself
- Kudzu Connection is lost and gain when leaving and re-entering the AOE
- Entangling Thorns applies Kudzu Connection to any allies within it's AOE
- Kelvin
- Arctic Beam now benefits from gun items at half value
- Does not do gun damage
- Procs effects like Tesla Bullets have half chance but still do full procs
- build up effects themselves are not reduced but the build up rate is slower
- Fire rate increases tick speed but reduces duration
- Max ammo increases duration
- Arctic Beam now benefits from gun items at half value
- Lady Geist
- Soul Exchange Enemy Min health is reduced to 15% and Min Health Received is increased to 45%
- Lash
- Ground Strike now has a 360 degree radius
- McGinnis
- Enemies in Heavy Barrage's AOE are also targeted by turrets at infinite range
- Turrets multi shot when there are multiple enemies in the AOE
- Turrets are still require line of sight
- Turrets that don't have line of sight on targets behave as normal
- Enemies in Heavy Barrage's AOE are also targeted by turrets at infinite range
- Mina
- Sanguine Retreat releases 50% of Nox Nostra bats in a small aoe upon reaching it's destination
- does not silence or do current health damage
- Sanguine Retreat releases 50% of Nox Nostra bats in a small aoe upon reaching it's destination
- Mirage
- Fire Scarabs now seek enemies affected by Djinns Mark
- Mo & Krill
- Krill can now fire his weapon during Combo
- Can't reload during Combo
- Krill can now fire his weapon during Combo
- Paige
- For a short period after casting Rallying Charge it is replaced with Tactical Retreat
- upon casting Tactical Retreat the spectral knight's charge back to Paige healing any allies in their path
- For a short period after casting Rallying Charge it is replaced with Tactical Retreat
- Paradox
- Kinetic Carbine shots that travel through Time Wall can pierce enemies and ricochet off surfaces
- Pocket
- Can now move during Enchanters Satchel
- Rem
- Any Lil Helpers that are not napping will ride Pillow Toss and attempt to perform chores in the vicinity upon landing
- Priority is Follow heroes, Follow Troopers, Break boxes and do Sinner's Sacrifice
- Any Lil Helpers that are not napping will ride Pillow Toss and attempt to perform chores in the vicinity upon landing
- Seven
- Storm Cloud also procs Power Surge if it's active
- Shiv
- Taking damage also fills rage
- Silver
- During Transformation can also use normal abilities if their ferocious version is on cooldown
- Sinclair
- Spectral Assistant now also casts Copied Ultimate abilities at reduced effectiveness
- Venator
- Ira Domini fires Conscrated Grenade bolts
- Victor
- Victor's hand can now be controlled and perform light melee attacks during the revival delay of Shocking Reanimation
- if hit by enemy gun or melee damage becomes stunned until revival
- Victor's hand can now be controlled and perform light melee attacks during the revival delay of Shocking Reanimation
- Vindicta
- Crow Familiar extends flight time on hit
- Viscous
- Splatter puddles increase allies movement speed and increase jump height
- Vyper
- Bite enemies while sliding dealing light melee damage to enemy heroes you make contact with
- once per enemy per slide
- can be parried but makes Vyper Reload rather than stun her
- Bite enemies while sliding dealing light melee damage to enemy heroes you make contact with
- Warden
- Allies hit by Alchemical Flask gain increased move speed and weapon damage
- Does not include Warden himself
- Does include Troopers
- Allies hit by Alchemical Flask gain increased move speed and weapon damage
- Wraith
- Magazine Size and Fire Rate increased based on unsecured souls
- Yamato
- Shadow Transformation also refreshes items
- not including Refresher
- Shadow Transformation also refreshes items
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