aghanim item

mrsam1804

Active member
After seeing how viscous ult has changed i thought what if add an item that will change the ult completely for a different spell, maybe later down the road when most of the heros are established.
 
Exactly how would an item change an ability? As of right now abilities rely on their tier levels to augment their behavior, so would this proposed item add an additional fourth tier? To me that sounds fun, but it ultimately adds a lot of work that could be added somewhere else, as the developers would need to add a fourth tier to one more abilities per hero that may see little if any use, because it requires an item to be purchased.

And now that we are on the topic of Aghanim's Scepter. As fun and iconic as it is in Dota 2, I think a lot of people agree that it hurts build diversity, as the developers from a balance stand point want it to be equally good on all heroes, which means it also ends up as a core choice for many heroes. That ultimately means that there's a lot of work put into an item choice that ultimately forces players to buy it in every game.

I like Aghanim's Scepter as an item that radically changes abilities, but I also dislike if for the above reasons. And I believe the developers nailed ability point spending in this game, as they each behave as their little Aghanim Scepters' for each ability. You are not putting points into them, because it makes them scale. You are putting points into them, because the tiers expand on their behavior.
 
Implementing a 5th ability sounds a bit like a hotkey nightmare (I'm considering you aren't just talking about flat out replacing them). This game is already pushing the keyboard space a bit tight as it is. You could always make it an active item with different active effects for each hero, I suppose.

I think Tavish hit the nail on the head about Scepter. I do love a good Aghanim's Scepter, it's a cool idea and in the best case scenario it makes a character have a different avenue for builds but it's not something you add all willy nilly. Being fair, in this game I think it could fit as a 6.5k item where it's more of a luxury upgrade than a viable early build, but I'd have to hear solid ideas before I'm convinced.
 
After seeing how viscous ult has changed i thought what if add an item that will change the ult completely for a different spell, maybe later down the road when most of the heros are established.
I made a similar post, my idea was to have active upgrades be attached to the item itself instead of making a new skill hotkey
 
rather than this its easier to just have the final upgrade of select skills (probably the ultimate) be a choice between one function and another. Just press TAB+4>1/2 to select upgrade variant. Balancing intensifies.
Tbh several items modify skills and actives already. This is not necessary.
 
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