AFTER THIS MAP REWORK I GOT BRILLIANT IDEA CALLED "GAME IN GAME"! CHECK IT OUT!

Chudik

Member
SO ITS STARTS FROM MY NEVERENDING HATE TO REJUV BOSS

I didnt like this boss before patch and after i hate it even more. I watched many games after this huge update and was looking for 6x6 fight for this boss but it didnt happen. It only starts if one team wipe another or just kill 3 players at least, then they just come and take boss easily or someone from enemy team gonna try to steal it. Some ppl think that this lucky mele hit is huge comeback for losing team...... w/e let them think but for me its kinda trash gameplay. So what is this all about?? I wanted to replace Rejuv with Urne but this is not enough, i wanna create the real fight for this BIG PRICE.

SO LETS TALK ABOUT THIS "GAME IN GAME"


1. WHEN IT STARTS AND PRICE

It starts in 1 minute after you destroy first 3 towers. You got 30 sec warning before "game" starts and after it starts all jungle mobs disappear, no lane mobs spawn and Towers immune to dmg AND THEY DONT ATTACK. Next game starts in 5 min after you finish first. The price will be FLEX SLOT and 40% of BUFFS (that you gathered before game starts) for 30 sec.

2. BUFFS

This buffs works on whole team and only when game starts and other time you just gather this buffs. So what gives you this buffs :

1. Runes : First runes will spawn every 5min and after first game ends its gonna spawn in 2.5 min. So you have one fight for runes before every game starts. 30sec or 1min before runes spawn there will be warning and you will see on map what runes exactly gonna be. Now rune spawn place is perfectly located between lines, so you will have to decide what rune you need more and how you gonna fight for it or maybe you want 2 runes and you go 2x2 2x2 or w/e your plan is or maybe you want to try your lucky mele hit to steal it. So i think this runes will give you same buff as it works now, but dont forget that it buffs whole team when "game" starts.

2. Towers : First towers will give you 10% buff : left one fire rate , mid cd reduction, right spirit power
Walkers will give you 20% buff : left one fire rate , mid cd reduction, right spirit power

So dont forget that after "game" ends you get FLEX SLOT AND 40% OF THIS BUFFS YOU GATHERED for 30 sec. BUFFS FROM FIRST "GAME" NOT TRANSFERED TO SECOND "GAME". SO BEFORE EVERY "GAME" YOU GATHER BUFFS FROM ZERO.

3. PLACE TO FIGHT AND PORTALS


So you have whole map for this fight.1740806744912.png The urne will spawn in 30 sec after game starts in one of this 4 corners and you need to bring it to the centre of the map. But you start to think how i get there when map is so big???? And here goes portals, new portals and old portals will stop working when "game" starts. Lets talk about new portals!

I always wonder who is this guys and what are they doing?
1740806766969.png
but they are no1 and just stand in little room. But what if they gonna turn into portal openers??


So there will be some kind of portal network with insta teleportation.
1740806830520.png
They can teleport you even on roof so it gives us not even fast map moving but even more tactical opportunities while we play this "GAME".



SO THIS WHOLE IDEAS IS TO GIVE US SOMETHING TO FIGHT FOR AS TEAM
Devs can even create some new jungle mobs with random spawn that can give some buff if they want to but i think this TOWER, WALKER, RUNES FIGHTS ARE ENOUGHT FOR TEAMFIGHTING AND GATHERING BUFFS.
 
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The game is tactical in a way that you are ABLE to choose when, who and how many to fight(most of the time). You SHOULD NOT take fair fights, always try to have an advantage.
 
You SHOULD NOT take fair fights, always try to have an advantage.
yea bro and this game can last forever if u wanna chose WHEN , WHERE , WITH WHO , HOW , HOW MANY , HOW MANY SHOULD I HAVE ITEMS IN THIS OR THOSE SITUATIONS OR WAIT , LET ME FARM 15-25 MIN THEN I COME AND ILL HAVE ADVANTAGE, OR WAIT WE HAVE DISADVANTAGE BECAUSE SOMEONE DIED AND SO ON SO ON. this games already going 40 min or more
 
yea bro and this game can last forever if u wanna chose WHEN , WHERE , WITH WHO , HOW , HOW MANY , HOW MANY SHOULD I HAVE ITEMS IN THIS OR THOSE SITUATIONS OR WAIT , LET ME FARM 15-25 MIN THEN I COME AND ILL HAVE ADVANTAGE, OR WAIT WE HAVE DISADVANTAGE BECAUSE SOMEONE DIED AND SO ON SO ON. this games already going 40 min or more
Yeah, you don`t understand the game at all. Here is a list of basic things you need to take notice of when choosing to start a fight:
1)How many allies are alive? Where are they? How much HP they have? Can they get to the fight in time? Do they have their important ults ready?
2)How many enemies are alive? Are they close to each other or you can catch 1-2 of them out of position? Do they have their important ults ready?
3)What is the general game state. Are you loosing on souls? Are you being pushed? Is someone taking objectives(midboss, towers, urn, bridge buffs)?
And finaly you need to decide, which is more important right now - Fighting or fleeing and going to farm.

The general plan is to catch a 1-2 enemies out in the open with your gang, MASACRE THEM with higher numbers and THEN go pushing, midboss, farm their jungle, etc. This is why there are no 6vs6 midboss fights.

THIS is how MOBA plays, you need to keep a cool head and decide if starting an engagement is worth your time and resources, not rush into the first enemy or objective you see.
MOBA is a genre about RESOUCE management and good understanding of the game state, not a constant brawl.

If you can`t understand such a basic concept of MOBA, you should go play Marvel Rivals, Overwatch and other such games.
 
yea bro and this game can last forever if u wanna chose WHEN , WHERE , WITH WHO , HOW , HOW MANY , HOW MANY SHOULD I HAVE ITEMS IN THIS OR THOSE SITUATIONS OR WAIT , LET ME FARM 15-25 MIN THEN I COME AND ILL HAVE ADVANTAGE, OR WAIT WE HAVE DISADVANTAGE BECAUSE SOMEONE DIED AND SO ON SO ON. this games already going 40 min or more
You seem to think that advantage means only having more souls. You are WRONG.
 
Yeah, you don`t understand the game at all. Here is a list of basic things you need to take notice of when choosing to start a fight:
1)How many allies are alive? Where are they? How much HP they have? Can they get to the fight in time? Do they have their important ults ready?
2)How many enemies are alive? Are they close to each other or you can catch 1-2 of them out of position? Do they have their important ults ready?
3)What is the general game state. Are you loosing on souls? Are you being pushed? Is someone taking objectives(midboss, towers, urn, bridge buffs)?
And finaly you need to decide, which is more important right now - Fighting or fleeing and going to farm.

The general plan is to catch a 1-2 enemies out in the open with your gang, MASACRE THEM with higher numbers and THEN go pushing, midboss, farm their jungle, etc. This is why there are no 6vs6 midboss fights.

THIS is how MOBA plays, you need to keep a cool head and decide if starting an engagement is worth your time and resources, not rush into the first enemy or objective you see.
MOBA is a genre about RESOUCE management and good understanding of the game state, not a constant brawl.

If you can`t understand such a basic concept of MOBA, you should go play Marvel Rivals, Overwatch and other such games.
This is also why good communication is key to winning. Information is your weapon, because the game is constantly shifting. Enemies buy new items, prioritize leveling certain skills, go for specific builds, farm certain camps. If you track everything(including enemy location, health and CDs) and use this info to your advantage(not only starting a fight, but centering your build about countering the opponents), you are more likely to win.

In a game like Marvel Rivals you already know what skills the enemy has(they can`t have a pocket etherial shift or curse to surprise you), how tanky and mobile they are, where they are comming from. And there isn`t much you or opponent can change. It is a pure test of aim and knowing your combos.
 
1)How many allies are alive? Where are they? How much HP they have? Can they get to the fight in time? Do they have their important ults ready?
2)How many enemies are alive? Are they close to each other or you can catch 1-2 of them out of position? Do they have their important ults ready?
3)What is the general game state. Are you loosing on souls? Are you being pushed? Is someone taking objectives(midboss, towers, urn, bridge buffs)?
yep thats just basic and you think about it when you trying to take this BUFFS

1. Runes : First runes will spawn every 5min and after first game ends its gonna spawn in 2.5 min. So you have one fight for runes before every game starts. 30sec or 1min before runes spawn there will be warning and you will see on map what runes exactly gonna be. Now rune spawn place is perfectly located between lines, so you will have to decide what rune you need more and how you gonna fight for it or maybe you want 2 runes and you go 2x2 2x2 or w/e your plan is or maybe you want to try your lucky mele hit to steal it. So i think this runes will give you same buff as it works now, but dont forget that it buffs whole team when "game" starts.

2. Towers : First towers will give you 10% buff : left one fire rate , mid cd reduction, right spirit power
Walkers will give you 20% buff : left one fire rate , mid cd reduction, right spirit power


The general plan is to catch a 1-2 enemies out in the open with your gang
Right now it works on first lane stage that means nothing at all just kills. After first stage almost all kills happens randomly when someone jugnle or someone trying to push tower
 
everything you just wrote you can do in my vision of DEadlock except all day long jungle farming..... If i didnt miss something
 
how the hell you gonna track it when there is no wards in this game?
Your lane creeps can spot enemies, so when the disapear from the map, you know something is up. There is no fog of war, some of your teammates can notice the enemies from half the map away and then give info in voice chat. Also take close attention to the map, when enemy farms a camp it disapears, so you know where they are.
 
Your lane creeps can spot enemies, so when the disapear from the map, you know something is up. There is no fog of war, some of your teammates can notice the enemies from half the map away and then give info in voice chat. Also take close attention to the map, when enemy farms a camp it disapears, so you know where they are.
ok , that question wasnt about obvious things... just forget it..........................
 
SO ITS STARTS FROM MY NEVERENDING HATE TO REJUV BOSS

I didnt like this boss before patch and after i hate it even more. I watched many games after this huge update and was looking for 6x6 fight for this boss but it didnt happen. It only starts if one team wipe another or just kill 3 players at least, then they just come and take boss easily or someone from enemy team gonna try to steal it. Some ppl think that this lucky mele hit is huge comeback for losing team...... w/e let them think but for me its kinda trash gameplay. So what is this all about?? I wanted to replace Rejuv with Urne but this is not enough, i wanna create the real fight for this BIG PRICE.

SO LETS TALK ABOUT THIS "GAME IN GAME"


1. WHEN IT STARTS AND PRICE

It starts in 1 minute after you destroy first 3 towers. You got 30 sec warning before "game" starts and after it starts all jungle mobs disappear, no lane mobs spawn and Towers immune to dmg AND THEY DONT ATTACK. Next game starts in 5 min after you finish first. The price will be FLEX SLOT and 40% of BUFFS (that you gathered before game starts) for 30 sec.

2. BUFFS

This buffs works on whole team and only when game starts and other time you just gather this buffs. So what gives you this buffs :

1. Runes : First runes will spawn every 5min and after first game ends its gonna spawn in 2.5 min. So you have one fight for runes before every game starts. 30sec or 1min before runes spawn there will be warning and you will see on map what runes exactly gonna be. Now rune spawn place is perfectly located between lines, so you will have to decide what rune you need more and how you gonna fight for it or maybe you want 2 runes and you go 2x2 2x2 or w/e your plan is or maybe you want to try your lucky mele hit to steal it. So i think this runes will give you same buff as it works now, but dont forget that it buffs whole team when "game" starts.

2. Towers : First towers will give you 10% buff : left one fire rate , mid cd reduction, right spirit power
Walkers will give you 20% buff : left one fire rate , mid cd reduction, right spirit power

So dont forget that after "game" ends you get FLEX SLOT AND 40% OF THIS BUFFS YOU GATHERED for 30 sec. BUFFS FROM FIRST "GAME" NOT TRANSFERED TO SECOND "GAME". SO BEFORE EVERY "GAME" YOU GATHER BUFFS FROM ZERO.

3. PLACE TO FIGHT AND PORTALS


So you have whole map for this fight.View attachment 37373 The urne will spawn in 30 sec after game starts in one of this 4 corners and you need to bring it to the centre of the map. But you start to think how i get there when map is so big???? And here goes portals, new portals and old portals will stop working when "game" starts. Lets talk about new portals!

I always wonder who is this guys and what are they doing?
View attachment 37374
but they are no1 and just stand in little room. But what if they gonna turn into portal openers??


So there will be some kind of portal network with insta teleportation.
View attachment 37375
They can teleport you even on roof so it gives us not even fast map moving but even more tactical opportunities while we play this "GAME".



SO THIS WHOLE IDEAS IS TO GIVE US SOMETHING TO FIGHT FOR AS TEAM
Devs can even create some new jungle mobs with random spawn that can give some buff if they want to but i think this TOWER, WALKER, RUNES FIGHTS ARE ENOUGHT FOR TEAMFIGHTING AND GATHERING BUFFS.
This is an interesting concept over all. Sounds a little snowbally on paper but I would much rather try this out than what we currently got with teh mid boss. It also sounds very thematical.

And if its all buffs, then they come from everything. Slots, golden statues, towers like you say, the runes (extra powerful buffs, really really significant). If these are all team wide and not personal, they can be adjusted by power level. Golden being the weakest (half their current level), Slots being what gold statues are now, towers could be a bit stronger than slots are or just whole new static ones that never change each game (similar to your suggestion), then the runs are very powerful team wide buffs but probably weaker than they currently are.

Making them team wide makes them far more valuable and would cause people actively fight over them. Large camps could also provide a buff but I dont think all should (if any). Would definitely say take away some jungle camps and/or have them evolve over time. Right now no one is even finishing the larger camps till later in the match because they take too long.

Then adding in this "event" that has this sort of casino style game play seems interesting and thematic. Mid boss pit underground can stay, but replace the mid boss with something smaller and less impactfull but also gives a team buff. Example, smite has the gold fury to give team wide gold, LoL has the dragon buffs. The underground buff monster can be similar to those.
 
Yeah, you don`t understand the game at all. Here is a list of basic things you need to take notice of when choosing to start a fight:
1)How many allies are alive? Where are they? How much HP they have? Can they get to the fight in time? Do they have their important ults ready?
2)How many enemies are alive? Are they close to each other or you can catch 1-2 of them out of position? Do they have their important ults ready?
3)What is the general game state. Are you loosing on souls? Are you being pushed? Is someone taking objectives(midboss, towers, urn, bridge buffs)?
And finaly you need to decide, which is more important right now - Fighting or fleeing and going to farm.

The general plan is to catch a 1-2 enemies out in the open with your gang, MASACRE THEM with higher numbers and THEN go pushing, midboss, farm their jungle, etc. This is why there are no 6vs6 midboss fights.

THIS is how MOBA plays, you need to keep a cool head and decide if starting an engagement is worth your time and resources, not rush into the first enemy or objective you see.
MOBA is a genre about RESOUCE management and good understanding of the game state, not a constant brawl.

If you can`t understand such a basic concept of MOBA, you should go play Marvel Rivals, Overwatch and other such games.
All objectives, other than towers, in other mobas are designed in a way to force team fights. One team starts the objective and the toehr team either contest or not. Sometimes that team will give for free because they are too weak, or, someone got picked and their back timing was interrupted.

the current way the mid boss is designed does not really allow for this. One its too difficult to get to the pit, its super risky to finish if the other team has even 1 hero with specific cc and no one has an unstoppable, and even on teams that have tried to bait mid, it usually doesnt work.

While Im not saying this idea of forced fights every 5 mins, its something different to try that isnt just a copy from another moba, and more interesting.

People will have to learn how to keep track of the "game" timer and not get picked before that time otherwise their team will be at a disadvantage and have a higher likely hood of losing the game. But other wise, this idea will increase the flow of the game and keep it from stalling out. Its an overall good idea that can be introduced into a moba hero shooter that has tribes-esque movement.

Its not just a moba and we should definately be testing out new things. This current version of the game (or previous) will never be the game thats officially released. Thats just not how game design works.
 
Making them team wide makes them far more valuable and would cause people actively fight over them
This buffs only start working when "event" begins if you noticed. So there will be so many things to fight for before event and lots of teamplay skills and tactics you gonna need
Mid boss pit underground can stay
Yea i would add some boss with huge buff but he appears only after 3 walkers on one side fall.

Anyway i want this city to be real battleground , thats why i wanna put some portals. It could be very fun
 
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