Adding more than 4 active items slots

vlondik

Active member
I already have 200+ hours in Deadlock and I noticed that 4 slots for active items are not enough. If we compare with Dota (where originally most of items in Deadlock came from) there is no limits in using active items, and in my honest opinion, that would be so nice to add some more slots in Deadlock, because after mid game I dont want to sell items that can be useful for me till the late game, and you always have to sacrifice them buying another to keep up with timings. Also, for me, as a Dynamo main, I really would love to play in the late game with items that buff my heal and with items, that can help me with initiation or enemy control. Because of only 4 active slots I can't use all potential of my hero, and I guess it spreads not only on Dynamo, but on another heroes too. Please, think about that, I guess it would be a great feature for a Deadlock.

You can share your opinions about that, because I think I'm not the only one with the request like that. I will be appreciated for any responses and ideas.
 
Hi, vlondik, I think 4 slots is pretty enough for ballanced games. Didn't you notice that most acive items are stronger than passive. Its cuz u can only have 4 of them. And most of active items for supports, so do you want to play support meta?
 
Hi, vlondik, I think 4 slots is pretty enough for ballanced games. Didn't you notice that most acive items are stronger than passive. Its cuz u can only have 4 of them. And most of active items for supports, so do you want to play support meta?
I want to play a game, where there is no need to restrain my hero's potential. I know, that my hero can do more and be more useful, but because of the limit of active items, I can't do it.

What about support meta, I don't think that it will hit hard on a meta, especially in early or mid game. Supports are the same heroes as a carry ones, so why there is a need to restrict them of their possible potential? In the late game I agree that it can be strong enough to use maybe 5-6 active items at once, but there is a thing, you have to use them properly, in the right way and this task is not for everyone, you need to have some skills to be a good player that can use all active items.

Anyway, thank you for your reply and opinion!
 
Your hero's potential already limited cuz of 16 slots for items, so maybe they should add more slots not only for active items, but a couple flex slots (for example as an urn and mid boss reward). If they'll decide to make 6 active slots, they should nerf most active items (reduce healing amount, additional speed etc.)
I don't think that it's really necessary, because now gameplay seems pretty ballanced(except mcg).
 
Your hero's potential already limited cuz of 16 slots for items, so maybe they should add more slots not only for active items, but a couple flex slots (for example as an urn and mid boss reward). If they'll decide to make 6 active slots, they should nerf most active items (reduce healing amount, additional speed etc.)
I don't think that it's really necessary, because now gameplay seems pretty ballanced(except mcg).
Yes, I understand, that there are 16 items slots and so on, but this is not a frequent case where you can fill all of them, playing as a support, because priori you will have less souls rather than a carry, so thats why I think adding more active slots is a good idea. You will have more opportunities to be useful for your team, having not that much gold, isn't this a balance itself?
 
Reviving this thread since I agree, 5-6 actives would be nice, perhaps tied to the 2nd and 4th flex spot so that they're not present in every game. A lot of characters build 1-2 active items are core items (for instance, I build Majestic Leap and Warpstone almost every game on Pocket and Lash), leaving me only 2 slots to try and deal with what's actually going on in the game.
 
Reviving this thread since I agree, 5-6 actives would be nice, perhaps tied to the 2nd and 4th flex spot so that they're not present in every game. A lot of characters build 1-2 active items are core items (for instance, I build Majestic Leap and Warpstone almost every game on Pocket and Lash), leaving me only 2 slots to try and deal with what's actually going on in the game.
sounds interesting, but i assume it would be better to tie 6th AS to 3rd flex, cuz pretty often its hard to break shrine.
 
I kinda agree with you but at the same time I think the philosophy with this game is negotiating the complexity of shooters and moba while being approachable. Nonetheless, to be clear, I'm glad you're saying this as the feedback we leave can help Valve decide what to investigate in testing. Maybe they can find an approach to allow more actives without too much harm to approachability.

I think the more item slots you add the more it could look/feel unapproachable? Or be a little too chaotic on screen? I'm not sure.
 
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