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this actually is a good idea having a character that is based around pure gunplay. Similar to how you can play Wraith but it still required the use of abilities to help buff her weapon. I do think the game should stay with no recoil as the fights are already insanely hectic having to also manage recoil would be too much imo. Also increase the skill floor which I feel is worse as this game has a a fairly low skill floor especially for a MOBA.The game needs heroes designed around having a weapon with recoil. It would attract a lot of players who enjoy that kind of gameplay. They should of course be rewarded for the extra effort, so such heroes could have simpler to use abilities to compensate. I think it's possible to have a game where heroes with no recoil can be balanced with those that do.
This is a movement shooter, gunplay is more about tracking and prediction than hitting tiny hitboxes with recoil on relatively static targetsYes, you are right, but heroes with automatic weapons are already in the game and they can add new interesting ideas, although I doubt it, since I see that they want everyone to have the same damage without items, which does not fit with a revolver which has average 7 bullets. But what to do with the existing heroes? their shooting seems boring and monotonous, as if from a toy weapon. Why are there so few shooter games that have no recoil, because it's a bad idea and shooting gets boring quickly. I repeat, if the game continues to have such easy-to-learn mechanics compared to other Valve projects, then you won’t be able to play Deadlock for thousands of hours because after a few hundred the game will become boring. shooting is the basis, I think they did this in the first place and will not change it.
dont want cs3 but deadlock, a new game. Operation is greater than aim,thats what we likebro wants to turn Deadlock into CS2 v2.0
I find fast movment and learning to aim with it much more interesting than learning some recoil pattern. I personally always had more fun in shooters without much/any recoil.Increase shooting damage and make your rolls a little slower. Yes, it will be difficult to hit the enemy, but good players will have an advantage over those who are poor shooters because now your aim almost doesn’t matter, and in my opinion, the more difficult, the more interesting.
You have, at this point, just created a different game. This is not CS, and is not trying to be. Good players already do have advantage over poor players - there's infinite skill expression in a game like this already, both in the already present aiming, and in tactics, ability usage, team co-ordination, etcetera. Adding clunky, uncomfortable feeling recoil unique to every hero would not feel good.Increase shooting damage and make your rolls a little slower. Yes, it will be difficult to hit the enemy, but good players will have an advantage over those who are poor shooters because now your aim almost doesn’t matter, and in my opinion, the more difficult, the more interesting.
oh god please noMake each hero his own shooting pattern like a weapon in CS 2, and so that the game does not turn into shootouts in which no one gets hit, you can increase the damage at a distance. This will make the heroes more interesting, more varied and after 1000 hours the game will not be boring.
For example, for example, in Dota, each hero has his own attack animation, damage, attack speed and his own movement speed. In the deadlock, this is also there, but it does not change the gameplay, everyone just shoots at each other, all the characters feel the same.
Besides, there are 123 heroes in Dota, and here there are 10 times fewer, so I think that it will be boring to shoot thousands of hours without recoil.