Make each hero his own shooting pattern like a weapon in CS 2, and so that the game does not turn into shootouts in which no one gets hit, you can increase the damage at a distance. This will make the heroes more interesting, more varied and after 1000 hours the game will not be boring.
For example, for example, in Dota, each hero has his own attack animation, damage, attack speed and his own movement speed. In the deadlock, this is also there, but it does not change the gameplay, everyone just shoots at each other, all the characters feel the same.
Besides, there are 123 heroes in Dota, and here there are 10 times fewer, so I think that it will be boring to shoot thousands of hours without recoil.
For example, for example, in Dota, each hero has his own attack animation, damage, attack speed and his own movement speed. In the deadlock, this is also there, but it does not change the gameplay, everyone just shoots at each other, all the characters feel the same.
Besides, there are 123 heroes in Dota, and here there are 10 times fewer, so I think that it will be boring to shoot thousands of hours without recoil.