Active item imbue mechanics

s.secret.top

New member
maybe an item that allows to imbue active items with extra effects/properties. The basic upgrades could just extend duration, lower the cooldown or increase reach. But something more fun could also be added, like an echo that doubles the effect after the item' activation. Like "divine barrier" procing twice in a row after a delay, or vampiric burst activating twice with a slight overlay. It might be complete cancer to play against with certain actives, so maybe this option could be a late-game upgrade for 6k.

this could also be implemented through an active item - "next active item usage will have extra blah blah blah after activation and have a longer cooldown".

really I just want active items to have more depth with extra potential effects being added to them. The way abilities can be imbued to allow for build centered around it' usage, I would be cool to make something like this for actives. the most out-there idea I could think of is a upgrade tree for actives, but that would actually be insane. (but an idea of an active item that upgrades by itself slowly sounds dope, like a dragon egg that slowly turns into a full on companion after getting kills or whatever)
 
the idea of this thread came after running mass slow trophy collector alch fire warden build, with alch the size of the whole mid arena. I thought "wouldn't it be cool to make alch fire do more that this rn?" the way scroll applies a stun on ult activation, what if I build up stun after dealing damage with the active and so on with other stuff
 
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