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Perhaps this can be changed to be:alt-cast ability to return to default gun which has an independent ammo capacity.
respawn and spawn with default gun.
(for the lols - this part of the concept is mostly for jokes)
at upgraded levels it may randomly apply a material with a float which may enhance the gun depending on the finish.
Graphite - bullets are silenced or sound like shooting from a silenced weapon
Fade - Bullets have a rainbow projectile
Case Hardended - bullets are also slightly larger
Doppler - Bullets apply cosmic which deletes heroes idk
Crimson web - reloading is slightly faster idk
Vanilla - Bullets and gun is normal...
at max level each gun type has a stattrak which adds damage idk
To facilitate gun recycling, fresh guns should have a boost in power for the next 30 seconds, increased by duration extender items.Perhaps this can be changed to be:
alt-cast would 'save' your current holding gun as a new default gun.
Although respawning/spawning would still give you the default base gun.
The two differences should offer two types of gameplay/niche/style of the hero:
1 - do you continually reroll/reload your gun and switch back to your base gun for 'more ammo' styling
2 - do you continually reload/roll to find the 'best' gun to save as your new default gun - which may lead to people constantly reloading and rerolling their gun in lane before they start to play the game (and since its RNG it could be throughout the entire game)
the second option would be more fun though because maybe you actually roll a decent gun, you would want to save it and reaccess it before it gets lost. Furthermore, Alt-casting would not give the hero/player another gun with ammo (being more balanced?)...
idk there's many ways to go about this ability - its quite an interesting one!
OOo, upgrading other people's guns eh? That could make for some very nice voicelines for the characters recieving new guns.Ultimate could be pack-a-punch ability that you can use on yourself or allies.
Which essentially provides a temporary buff to your gun, applies the pack-a-punch material.
Pack-a-punch for the RNG gun could boost its all gun stats to maximum limit for the duration.
idk in dota during the events the hero's attacks will have different projectiles colours and I was just coming up with some generic colourWhat is a rainbow projectile? Perhaps adds 5 bounces to the bullets on surfaces/players?
Doppler could make enemy heroes unable to interact with other players or npcs. Make them like a ghost. Like everyone gains a Yamato ult transformation in respect to them for some duration.
OOo, upgrading other people's guns eh? That could make for some very nice voicelines for the characters recieving new guns.
Sinclair gets his on-release gun that looked like Seven's gun? but its changed to be automatic or somethingTo build on this idea:
Why not dual wield Magic wands? It comes out from either hand, but the firing loop is as if it is automatic.Sinclair gets his on-release gun that looked like Seven's gun? but its automatic or something
dual wielding maybe isnt always better, if you are firing twice as many bullets but you have bad aim you also are losing a lot of bullets.Why not dual wield Magic wands? It comes out from either hand, but the firing loop is as if it is automatic.