Abilities that count as melee (viscous, calico,bebop) don't use conditional weapon damage.

Kafki

New member
I am unsure if this is a bug or intended but leaping slash, puddle punch and exploding uppercut never benefit from conditional weapon damage from:

- Close quarters and point blank (Tested this some more and point blank does apply its slow which is also conditional.)
- Opening rounds
- Long range and sharpshooter

All of these items do provide their conditional damage boost for regular melee attacks. (Unable to test long range or sharpshooter with normal melee)

Conditional weapon damage that appears in your own tooltip for weapon damage such as hollow point or intensifying mag do work with these skills.
 
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