~Naughty~Jihadi
New member
Incoming wall of text. Numbers are theoretical and based on existing / old iterations of abilities.
Context:
I've had this idea in my head for awhile of some changes that could make Shiv even more skill expressive and adaptive. I feel like as a monster hunter, Shiv should have the option to pick and choose Gun, Spirit, Hybrid, Melee, etc. to match the lobby. Jack-of-all Trades, but master of none. Character design is peak & I look forward to the lore dumps. Anyway. . .
TL;DR: Rage rework, Bloodletting moved to Ult, Alt-castable abilities to consume rage, Execute reworked!
~~~~~~
General changes:
M2 Knockback reduced
M2 alt-fire now uses 2 bullets
(1)Serrated Knives:
10 impact damage – 8 DPS on a 5 second duration
Impact damage now counts as weapon damage and scales with weapon damage
AP 1 – Duration +1 and +1 Charge
AP 2 – +20 impact damage and +6 bleed damage. +1 Charge
AP5 – Knives become map objects that can be retrieved to replenish charges. Improve Scaling. +1 Charge
(Knives cannot be retrieved from living enemies. Knives disappear from the map when their corresponding CD is replenished. Shiv needs to be within 2m to automatically replenish a knife charge)
(2)Slice and Dice:
Can now dash forward into the air without already being airborn (similar to Calico’s leaping slash)
Impact Damage increased to 80 Damage
Damage is now calculated as being split 50/50 on weapon / spirit with equality in scaling
Dash Range reduced to 10m
Removed Spirit Resist Shred
AP 1 - -6 Cooldown
AP 2 - +40 Impact Damage
AP 5 - -2 Cooldown per Hero hit. Activates on-hit, non headshot, non-melee weapon damage effects (Point Blank, Slowing Bullets, etc.)
Bloodletting removed – replaced with “Let’s Dance”
(3)Let’s Dance:
Lunge forward with your blade and gash an enemy, dealing light melee damage and reducing resistances.
**Can dash forward into the air without being airborn
33 base added spirit damage. 40 second CD. -5% Weapon and Spirit Resist.
AP 1 – Reduce CD by 10 seconds
AP 2 – -5% more Weapon and Spirit Resist loss. Deal Heavy melee damage to enemies affected by 2 serrated knives or recently impacted by Slice and Dice.
AP5 – Ability becomes charged with an 8 second cooldown between charge uses.
(4) Rage:
Shiv builds rage when dealing AND receiving damage from enemy heroes. Shiv can altcast his abilities to spend a portion of accumulated rage for bonus effects. Shiv gains bonuses based on accumulated rage.
NB: Altcast abilities do NOT provide Rage on impact (bleed damage from Serrated Knives counts for rage since they are not impact damage
)
Passive: Shiv converts 25% of incoming damage into rage. This damage is deferred for 6 seconds and can be cleared at the cost of accumulated rage.
Active: Spend 50% of enemy-damage accumulated rage to clear 33% of deferred damage
Alt Cast effects:
(1) Serrated Knives: Spend 10% of accumulated rage to throw a bouncing dagger
(2) Slice and Dice: Spend 25% of accumulated rage to dash twice
(3) Let’s Dance: Spend 60% of accumulated rage to execute an enemy below 13% HP.
(4) Rage: Spend 30% of total accumulated rage to clear 75% of deferred damage.
Rage accumulation values are consistent for Shiv for damage dealt and received (at 25% value).
Max rage provides 10% damage Amp on default.
AP 1 – Gain a 3 m/s move and sprint speed bonus that scales with rage
AP 2 - +7% maximum damage Amp on Full Rage.
AP 5 – Ability alt-casts are now active by default and no longer consume rage. (Thresholds still need to be met for effects to activate)
Context:
I've had this idea in my head for awhile of some changes that could make Shiv even more skill expressive and adaptive. I feel like as a monster hunter, Shiv should have the option to pick and choose Gun, Spirit, Hybrid, Melee, etc. to match the lobby. Jack-of-all Trades, but master of none. Character design is peak & I look forward to the lore dumps. Anyway. . .
TL;DR: Rage rework, Bloodletting moved to Ult, Alt-castable abilities to consume rage, Execute reworked!
~~~~~~
General changes:
M2 Knockback reduced
M2 alt-fire now uses 2 bullets
(1)Serrated Knives:
10 impact damage – 8 DPS on a 5 second duration
Impact damage now counts as weapon damage and scales with weapon damage
AP 1 – Duration +1 and +1 Charge
AP 2 – +20 impact damage and +6 bleed damage. +1 Charge
AP5 – Knives become map objects that can be retrieved to replenish charges. Improve Scaling. +1 Charge
(Knives cannot be retrieved from living enemies. Knives disappear from the map when their corresponding CD is replenished. Shiv needs to be within 2m to automatically replenish a knife charge)
(2)Slice and Dice:
Can now dash forward into the air without already being airborn (similar to Calico’s leaping slash)
Impact Damage increased to 80 Damage
Damage is now calculated as being split 50/50 on weapon / spirit with equality in scaling
Dash Range reduced to 10m
Removed Spirit Resist Shred
AP 1 - -6 Cooldown
AP 2 - +40 Impact Damage
AP 5 - -2 Cooldown per Hero hit. Activates on-hit, non headshot, non-melee weapon damage effects (Point Blank, Slowing Bullets, etc.)
Bloodletting removed – replaced with “Let’s Dance”
(3)Let’s Dance:
Lunge forward with your blade and gash an enemy, dealing light melee damage and reducing resistances.
**Can dash forward into the air without being airborn
33 base added spirit damage. 40 second CD. -5% Weapon and Spirit Resist.
AP 1 – Reduce CD by 10 seconds
AP 2 – -5% more Weapon and Spirit Resist loss. Deal Heavy melee damage to enemies affected by 2 serrated knives or recently impacted by Slice and Dice.
AP5 – Ability becomes charged with an 8 second cooldown between charge uses.
(4) Rage:
Shiv builds rage when dealing AND receiving damage from enemy heroes. Shiv can altcast his abilities to spend a portion of accumulated rage for bonus effects. Shiv gains bonuses based on accumulated rage.
NB: Altcast abilities do NOT provide Rage on impact (bleed damage from Serrated Knives counts for rage since they are not impact damage
Passive: Shiv converts 25% of incoming damage into rage. This damage is deferred for 6 seconds and can be cleared at the cost of accumulated rage.
Active: Spend 50% of enemy-damage accumulated rage to clear 33% of deferred damage
Alt Cast effects:
(1) Serrated Knives: Spend 10% of accumulated rage to throw a bouncing dagger
(2) Slice and Dice: Spend 25% of accumulated rage to dash twice
(3) Let’s Dance: Spend 60% of accumulated rage to execute an enemy below 13% HP.
(4) Rage: Spend 30% of total accumulated rage to clear 75% of deferred damage.
Rage accumulation values are consistent for Shiv for damage dealt and received (at 25% value).
Max rage provides 10% damage Amp on default.
AP 1 – Gain a 3 m/s move and sprint speed bonus that scales with rage
AP 2 - +7% maximum damage Amp on Full Rage.
AP 5 – Ability alt-casts are now active by default and no longer consume rage. (Thresholds still need to be met for effects to activate)