These are pretty nice concepts! I would just tune down the healing, specially because the cooldown is way too low.
Pat on the back:
25 Healing for Light Melee attacks
50 Healing for Heavy Melee attacks
20 second cooldown for both.
For instance, McGinnis healing deals 150 healing and has a 48 second cooldown.
Comradarie:
I would reduce the healing for 75 healing that scales with melee damage. (Paige would adore this item since her melee damage increases with Spirit Power.) I would probably get rid of the buffs like ability duration and range, because that seems a bit overkill. For example, you would be essentially giving your allies 2200 souls with only these stats.