so, after playing her a little bit (and also getting frustrated a lot when facing her) i had an idea of something less frustrating that take what already exist just a little twisted to reduce frustration in my opinion
first skull become her primary fire acting like "summon raging spirit" do in path of exile (short live invocation that roam mindlessly until it find something to smash) this change being to avoid having a "moira effect" where you're aiming at graves making an effort to engage in a mechanic she bypass entirely. i thought about srs because it still doesn't require any aim but in a more random and less efficient way that make autoaim easier to accept when you're not the one using it.
then i would use her first ability as an enchancement of the next skull you shoot. instead of being mindlessly seeking a target it would be a fast straight line projectile that on hit act like the actual ability.
her second ability just need more clarity on when you're actually above the grab area other than that ability is great
third ability would do what she already does but instead of being her primary fire it would be a point and click ability where you choose an ennemy where the limb attach to. making this from primary fire to a cooldown you can cleanse with debuff remover would alleviate most of the autoaim problem since it would just be a counterbuild issue not a feeling that she bypass some core mechanic.
and fourth ability is fun
hope you liked reading this
first skull become her primary fire acting like "summon raging spirit" do in path of exile (short live invocation that roam mindlessly until it find something to smash) this change being to avoid having a "moira effect" where you're aiming at graves making an effort to engage in a mechanic she bypass entirely. i thought about srs because it still doesn't require any aim but in a more random and less efficient way that make autoaim easier to accept when you're not the one using it.
then i would use her first ability as an enchancement of the next skull you shoot. instead of being mindlessly seeking a target it would be a fast straight line projectile that on hit act like the actual ability.
her second ability just need more clarity on when you're actually above the grab area other than that ability is great
third ability would do what she already does but instead of being her primary fire it would be a point and click ability where you choose an ennemy where the limb attach to. making this from primary fire to a cooldown you can cleanse with debuff remover would alleviate most of the autoaim problem since it would just be a counterbuild issue not a feeling that she bypass some core mechanic.
and fourth ability is fun
hope you liked reading this