9 items in one so I'm not spamming

nathanieljbrill

Active member
Biting-Cold-1740453524.pngExperimental-Clips-1740472139.pngone thing I would change with this one is add a 3 second duration so you can't just walk around with your next bullet empowered.Once-and For All-1740936092.pnghelps you tailor your character. No idea if the stats are appropriate. Grey Talon's charge shot and infernus's flame dash are very difficult charged abilities. Cripple-1740967873.png
Ignore the note about ethereal shifting. Relic of a different item I forgot to remove.Brand-1740969048.pngRavenous-claws-1740969850.pngOverflow-1740972298.png should be huge for support characters.Eat-a baby-1740974382.pngCatapult-1740973676.png
 
Without digging too much into any of them specifically, I like every single one of these concepts and would use most of them. (especially the baby eating one).
Do you think Ravenous Claws would be better if instead of added melee damage on spirit damage it was added melee damage on a headshot? So then you're alternating between melees and headshots?
 
Do you think Ravenous Claws would be better if instead of added melee damage on spirit damage it was added melee damage on a headshot? So then you're alternating between melees and headshots?
considering its a pure gun item? yea probably makes more sense that way. But as is, it synergizes pretty well with several items most "melee" heroes build. So i dont think its an issue to leave it as is.
 
Definitely like these. I especially like Eat a baby, Brand, Ravenous Claws, and Experimental Clips.

Eat a Baby for obvious reasons.

Brand feels like a natural evolution for Slowing hex and being able to apply it so frequently makes it SUPER handy as a lower healing alternative to Lifestrike (but better slow/catch potential)

Ravenous Claws would just be my first pick every time I play Calico but also lots of fun for melee builds. I like the natural internal synergy.

Experimental Clips feels like a TON of fun, especially when you combine it with heroes who aren't really reliant on Shooting for a long time, but do want to have bullets around all the time (like Kelvin and Geist). It might even see some use with weird Mcginnis Builds (since it would reduce her Reload speed to below the cooldown period on her gun). Comes at the cost of having Titanic Mag, which is another thing entirely.

Again, I like the items. Probably worth spamming the forum honestly.
 
A few changes i think need made. Ravenous Claws needs a 3s cooldown on the second passive that adds damage to melees. It can be too easy to get continual spirit damage.

Eat a Baby cooldown needs increased to 2 seconds.

Experimental Clips damage needs to change from "your next bullet" to "one second duration" to accommodate machineguns.


Definitely like these. I especially like Eat a baby, Brand, Ravenous Claws, and Experimental Clips.

Eat a Baby for obvious reasons.

Brand feels like a natural evolution for Slowing hex and being able to apply it so frequently makes it SUPER handy as a lower healing alternative to Lifestrike (but better slow/catch potential)

Ravenous Claws would just be my first pick every time I play Calico but also lots of fun for melee builds. I like the natural internal synergy.

Experimental Clips feels like a TON of fun, especially when you combine it with heroes who aren't really reliant on Shooting for a long time, but do want to have bullets around all the time (like Kelvin and Geist). It might even see some use with weird Mcginnis Builds (since it would reduce her Reload speed to below the cooldown period on her gun). Comes at the cost of having Titanic Mag, which is another thing entirely.

Again, I like the items. Probably worth spamming the forum honestly.
Glad you like them! I think it's cripple that you really like for slowing hex. Do you still like brand?
 
A few changes i think need made. Ravenous Claws needs a 3s cooldown on the second passive that adds damage to melees. It can be too easy to get continual spirit damage.

Eat a Baby cooldown needs increased to 2 seconds.

Experimental Clips damage needs to change from "your next bullet" to "one second duration" to accommodate machineguns.



Glad you like them! I think it's cripple that you really like for slowing hex. Do you still like brand?
Oh Right, Cripple is the one I liked.

I also like Brand, but the passive needs a Cooldown or it will technically constantly renew itself until removed vial another effect.

Also with Experimental Clips, personally I would have the bonus damage be a flat amount. It's easier to balance that way between different guns and is also easier to control overall. Something like +15-+35 would be about right. I would lean toward the lower value since Bullets can crit.

Edit to add while I can: I'm just thinking about it and yeah, it should be a static amount. There are heroes with very small clip sizes as it is who could use the bonus quite frequently, and it should probably also only trigger on automatic reload (not manual) aka when your ammo reaches 0. Otherwise Abrams will just shoot once and reload all the time to abuse it. Other heroes that would use it a lot are ones who already have small mags or otherwise don't actually care about mag size, like Calico and Vyper. Not to mention Vyper's Reload time would go down to the impossibly short .8s. (seriously, you would barely even notice that she's reloading. Not that I'm complaining, it would be a fun way to play her.)
 
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Oh Right, Cripple is the one I liked.

I also like Brand, but the passive needs a Cooldown or it will technically constantly renew itself until removed vial another effect.

Also with Experimental Clips, personally I would have the bonus damage be a flat amount. It's easier to balance that way between different guns and is also easier to control overall. Something like +15-+35 would be about right. I would lean toward the lower value since Bullets can crit.

Edit to add while I can: I'm just thinking about it and yeah, it should be a static amount. There are heroes with very small clip sizes as it is who could use the bonus quite frequently, and it should probably also only trigger on automatic reload (not manual) aka when your ammo reaches 0. Otherwise Abrams will just shoot once and reload all the time to abuse it. Other heroes that would use it a lot are ones who already have small mags or otherwise don't actually care about mag size, like Calico and Vyper. Not to mention Vyper's Reload time would go down to the impossibly short .8s. (seriously, you would barely even notice that she's reloading. Not that I'm complaining, it would be a fun way to play her.)
A static amount is the way to go you are absolutely correct! Probably like +20.

The intention for brand is that it can be constantly refreshed and kept at -26%. It does cost almost 6k.
 
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