spacebear87
Member
Imagine, one or two 12.8k items per category, SUPER powerful items that are REALLY risky to save up for and have no upgrade path.
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fair enough, I just liked the concept of a "Ultimate Item" each one feeling like a multitool that benefits their category perfectly.Would be a lot better if you could post some concepts.
I am heavily leaning towards "no". Restricting to just one per category makes it so that heroes are only viable based on how good these items synergize with their kits and playstyles. It's impossible to cover every single hero or gameplay style with just three options, you'd be leaving somebody behind. Not just current, but any future hero addition as well. Hero design would suffer a lot if they had to be designed with synergizing with three intentionally broken items that get bought every game.
That's only if they're broken enough to consider running. If not, then it very quickly becomes dead content that doesn't even justify the development time required to add them to the game.
There's already plenty of items that fit the big powerspike just fine. The beauty about moba gameplay is that powerspike is almost unique to every hero. You are advocating for all of that choice to be taken away and replaced with just buying 3 items.fair enough, I just liked the concept of a "Ultimate Item" each one feeling like a multitool that benefits their category perfectly.
This is literally impossible with just three of these items being added. In fact, I can do it right now!I don't think any hero would be left behind, if they really was just ONE mega item
Useless on literally any spirit hero and could just be it's own tier 4 (nerfed down to high heavens ofc)Spirit for example:
Your Spirt Damage increases as you take sustained damage. (up to 10 stacks, 7% each stack) (this is just spirit berserker)
+30 Spirit
+15% ability duration
+15% ability cooldown
+5% spirit lifesteal
Literally everybody would be forced to rush it since it's soul rebirth but somehow even more brokenHealth for example:
On death, teleport to the mirrored location on the other side of the map on 20% hp (like a revive, but without being super overpowered and still forces the player to back up)
+1k HP
+5 health regen
Doesn't exist+ 30% PURE resistance (I heard pure damage is a thing
True since it would counter everythingso this could be a good counter play to the spirit and gun ultimate items)
This is literally just a stat stick. for 12k souls!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Gun for example:
+ 15% fire rate
+ 12% weapon damage
+ 15% max ammo
+ 5% reload speed
+ 40% melee damage