11 more items in one so I'm not spamming

nathanieljbrill

Active member
Overstuffed-Pockets-1741332017.pngForce-Fed Mag-1741332375.pngi've often wanted an item that uses ammo inefficiently in return for increased damage and I think this upgrade path does it well.
Ka-Blamo!-1741338198.png

Close range scoping!

Earth-Eruption-1741542486.png
Blowing up the terrain. Fun! About equal damage with spirit or weapon builds.
Safe-Zone-1741331744.pngIn-the Zone-1741336224.pngCarefree-1741406350.pngManifest-Cube-1741372630.png

Can cubes be for murder too?
Acid-Rain-1741548570.pngBoiling-Spirit-1741548554.pngNull-Space-1741549006.png
Yes that's a flat range increase. My intention is for that to increase the diameter of circular effects not the radius, and for it to be multiplied by other range increases, as I think beserker's bonus ammo is.
 
I love the idea of being able to spend ammo as a resource and somewhat hp as well. For Overstuffed Pockets I think the cooldown on regaining shield should be increased to 5 or 6 seconds, so it rewards reloading as opposed to reloading to be rewarded. I feel like Earth Eruption should be tier IV or have the base damage increases reduced. In the Zone I feel should be a tier IV; I like it a lot and feel like it shouldn't be nerfed (it should for some characters). Carefree should be reduced to 10% on Vyper. Maybe Manifest Cube could have a little less spirit mult, I like the concept of being able to freely create cover though. Perhaps a slightly smaller radius on Acid Rain, but an early farming item is a fun addition. Could you give more clarification on the movespeed reduction for Null Space and how the bullets used on Ka-Blamo! converts to damage?
 
I love the idea of being able to spend ammo as a resource and somewhat hp as well. For Overstuffed Pockets I think the cooldown on regaining shield should be increased to 5 or 6 seconds, so it rewards reloading as opposed to reloading to be rewarded. I feel like Earth Eruption should be tier IV or have the base damage increases reduced. In the Zone I feel should be a tier IV; I like it a lot and feel like it shouldn't be nerfed (it should for some characters). Carefree should be reduced to 10% on Vyper. Maybe Manifest Cube could have a little less spirit mult, I like the concept of being able to freely create cover though. Perhaps a slightly smaller radius on Acid Rain, but an early farming item is a fun addition. Could you give more clarification on the movespeed reduction for Null Space and how the bullets used on Ka-Blamo! converts to damage?
Great comments! The Null Space movement restriction is just that your movement is the same as when in ethereal shift. It didn't define the movement speed so I don't know what it is, and couldn't define to for Null Space. The Ka-Blamo total damage is the total damage of all the bullets. How much damage does 1 bullet do? Let's say 6. How many bullets are you shooting? Let's say 5 for a total ammo of 50. Well then it's 30 damage.

Edit: about the increased slide speed, I think that should have a reducing multiplier like most other increases in the game. So 2 +50% increases makes +75%.
 
Great comments! The Null Space movement restriction is just that your movement is the same as when in ethereal shift. It didn't define the movement speed so I don't know what it is, and couldn't define to for Null Space. The Ka-Blamo total damage is the total damage of all the bullets. How much damage does 1 bullet do? Let's say 6. How many bullets are you shooting? Let's say 5 for a total ammo of 50. Well then it's 30 damage.

Edit: about the increased slide speed, I think that should have a reducing multiplier like most other increases in the game. So 2 +50% increases makes +75%.
Tbh I thought Ka-Blamo would be broken but its pretty valid for early and I think it would scale functionally throughout the game. I figured Null Space would be like Ethereal Shift, but I wasn't sure. For the slide speed I was just saying that Vyper has more than enough broken mobility and should not receive increased mobility, but the idea of a reducing multiplier is good!
 
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