- Billy: Base bullet damage reduced from 6.79 to 6.3
- Lady Geist: Ammo reduced from 10 to 9
- Lady Geist: Bullet Falloff from 58m to 52m
- McGinnis: Medicinal Specter radius spirit scaling reduced from 0.0456 to 0.03
- McGinnis: Medicinal Specter duration spirit scaling reduced from 0.11 to...
- Bebop: Stamina increased from 2 to 3
- Bebop: Stamina regeneration cooldown increased from 4.55s to 6s
- Bebop: Bebop Health per boon increased from +46 to +52
- Bebop: Sticky Bomb base damage reduced from 100 to 75
- Bebop: Sticky Bomb T2 damage reduced from 63 to 60
- Bebop: Sticky Bomb...
- Initial wall jump no longer costs stamina
- Stamina now regenerates faster (from 5s to 4.5s for 1 stamina)
- Removed on bullet hit move slow
- Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s
- Weakened Patron now gains 50% damage reduction if one...
- The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
- Move Speed bonuses now stack diminishingly
- Base move speed reduced by 0.1 (except for heroes lower than 6.5)
- Heroes with move speed spirit scaling have the values reduced by...
- Neutrals HP increases by 0.5% per minute
- Neutrals damage increases by 0.5% per minute
- Neutrals base damage reduced by 30%
- Hard neutrals now take +20% more melee damage
- Sprint/Out of Combat regen timer against neutrals increased from 2.5s to 4s (takes longer to start sprinting/regening)...