the visual effects of the buff items on the ground lingered after I picked them up. when I broke the monkey there was one or two already on the ground inside
This isn't a very interesting example of skill expression. Pressing two buttons at the same time after bebop punts you to negate the entire effect of bebop's cooldown negates the entire spell in the first place. Bebop might as well only have two spells.
When only one skill is possible to be unlocked that skill should just be automatically unlocked instead of forcing a player to make an awkward input in order to make a non decision
many times I've ledgegrabbed/mantled and ended up inside of a breakable which leaves me unable to move. I can free myself with a melee attack and then resume playing, but this interaction feels very jarrin
Many many times per game when I play as bebop I will press my bomb button and it will play the beginning of the bomb countdown sound but then it turns out the spell did not actually activate, this is very frustrating.
This currently happens every time I play bebop.