bebop bomb sound plays but ability does happen

Theyflower

New member
Many many times per game when I play as bebop I will press my bomb button and it will play the beginning of the bomb countdown sound but then it turns out the spell did not actually activate, this is very frustrating.

This currently happens every time I play bebop.
 
This happens to me so often, sometimes gets me killed cause I thought I placed it when I didn't, and I could have won the fight
 
Yes, this is a very annoying bug, audio queues are very important and thinking you have a stuck nade on someone depends on what kind of play you are going to do. Many times it will result in death since you went to deep.

Seems to be a false-positive on the client side and the server doesn't agree due to distance req wasn't met.
 
I just had this issue happen twice in one game. I recorded videos. Match ID is 22443987. Using default cast options



Guess Bebop is out of my queue for a bit :(
 
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Happens during some instances when enemy dies before casting completes..? Or when they die nearly immediately after the bomb is placed....? Not sure. Maybe targeting issues during rapid input of bomb-to-uppercut? Sorry, haven't experienced it in a while, but it'd happen once or twice every match when I was running my "selfless bomber Bebop" build.
 
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