Yes, you are right, but heroes with automatic weapons are already in the game and they can add new interesting ideas, although I doubt it, since I see that they want everyone to have the same damage without items, which does not fit with a revolver which has average 7 bullets. But what to do...
60% of the gameplay is shooting, you shoot not only at heroes but also at creeps and it’s boring and 10% is abilities and how you dodge or counter. Over time dodging abilities will become boring because there are 20 heroes and if both in the fight play through shooting, then it turns into...
I meant, here the recoil can be slower and smoother, for example, to see the shooting pattern in cs 2 you need to shoot 25 times here in deadlock 50, if you make recoil with simply lowering the sight to the bottom like in call of duty or battlefield, then the game will become much more...
I said that aim has a small meaning. Why can’t there be both recoil and movement technics? And yes, by the popularity of Overwatch you can understand that people are not interested movement technics, but by the popularity of cs 2 and Valorant you can understand that people are interested in...
Increase shooting damage and make your rolls a little slower. Yes, it will be difficult to hit the enemy, but good players will have an advantage over those who are poor shooters because now your aim almost doesn’t matter, and in my opinion, the more difficult, the more interesting.
Make each hero his own shooting pattern like a weapon in CS 2, and so that the game does not turn into shootouts in which no one gets hit, you can increase the damage at a distance. This will make the heroes more interesting, more varied and after 1000 hours the game will not be boring.
For...
For example, item that increases damage to buildings.
Also an item that strengthens allied creeps, weakens enemy ones, acceleration creeps next to you.
2 Items on game that temporarily disables the acceleration of enemies on a cable and slows down the normal flight speed. but you can buy it...