Recent content by SadHorseMan

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    Greytalon Rain of Arrows multishot does not trigger headshot booster outside of central arrow

    merc mag also not triggering on the rain of arrows but does on splitshot
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    Greytalon Rain of Arrows multishot does not trigger headshot booster outside of central arrow

    Ok yeah it absolutely must be that change that affected this, because I just realized Rain of Arrows doesnt give me restorative shot on my splitshot when I am positive it used to. Only the central arrow gets Restorative Shot now.
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    Greytalon Rain of Arrows multishot does not trigger headshot booster outside of central arrow

    Its possible that despite being described with the same "weapon multishot" text as splitshot, internally its just a shotgun effect same as other shotguns. This would make more sense since those weapons follow the same rules, they can also crit and trigger crit effects outside of headshot...
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    Drifter's gun isn't a shotgun and damage is wrongly calculated

    I believe this has always been an intentional mechanic special to drifters weapon, its easier to think of the weapon as like a slice that comes out rather than an actual shotgun. I personally think either the visuals or the weapon categorization should change rather than the mechanics.
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    Greytalon Rain of Arrows multishot does not trigger headshot booster outside of central arrow

    Reason I consider this a bug is because they still trigger crits and other headshot effects like Crippling Headshot and Spirit Rend, and the Splitshot item can trigger headshot booster/headhunter with the extra arrows. So this seems like a bug, possibly with the change to shotguns that only made...
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    Scourge does not get amped by Rage

    ok but its a weird inconsistency when it amps pretty much every other damage source in the game, and other amps tend to work on scourge (except reportedly calico amp, haven't tested that myself). Like you can play Geist with Escalating and Scourge to make scourge do over double damage
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    Scourge does not get amped by Rage

    This bug has been around for a long time, at minimum since the shop rework when I was testing this, so maybe at this point its intentional? Rage damage bonus in general seems to function just as a damage amp for most effects (torment pulse, toxic, and cold front are all great examples of this)...
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    Celeste breaks the stamina UI with buff

    This happens on any character that hits 8 stamina. You can trigger this on Vyper with 2 extra stamina from items and rank 2 slide that gives you +2 stamina.
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    Vyper daggers don't seem to show the stack UI above targets anymore

    Tried restarting just to be sure, but it seems like when you land daggers you dont get the UI anymore showing you the stacks or duration on daggers on targets health bars. Other statuses seem to work fine, tested crushing fists and max vyper 2. Im running no mods and I have...
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    Silver ult doesn't use correct Merc Mag damage.

    Its definitely using her pellet damage if you run the numbers, IMO should be based on claw damage tho.
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    Armor Piercing Rounds treats negative resists as positive resists that stack

    Its not about a threshold, this is the inevitable outcome of the point I was trying to make. The simple example is that if I do 100 damage, and have 15% bullet shred, I expect to do 115 damage. If I proc APR, and if it worked as you described, I expect to do 100 damage. The reality is I do 85...
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    Armor Piercing Rounds treats negative resists as positive resists that stack

    Ok. Now keep adding more negative resist effects. In fact try to add up enough resist effects so you end up with nominally -100% bullet resist, such as in my example, with -18 from crippling, -24 from crushing fists, -12 from hollow point, -13 from bullet resist shredder, around -10% from alch...
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    Armor Piercing Rounds treats negative resists as positive resists that stack

    Go ahead and run the test I described in the sandbox. You will see that your character does 0 damage bullets when APR triggers.
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    Armor Piercing Rounds treats negative resists as positive resists that stack

    What you are describing is not what I'm describing. Buying APR is leading you do to literally 0 damage when APR triggers if they have enough negative resist sources.
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    Armor Piercing Rounds treats negative resists as positive resists that stack

    I believe that when APR triggers, it treats every source of resist reduction as a positive source of resist with no diminishing returns. I tested this with a few configurations, but I think the most egregious is this, by stacking as many bullet resist effects as I could: - Max level Grey Talon...
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