Recent content by miromantsov

  1. miromantsov

    Minor prop placement bug

    This seems to be a jar inside an unreachable area that's clipped inside a wall. Similar one can be found on the other side.
  2. miromantsov

    Are brush corners in Source the cause of clipping bugs? Clipping through props on high movement speed.

    This seems like some bug that would normally happen with dynamic props in Source. But in this case it seems I hit the corner of this arc brush with window grate prop. Came across a similar issue on corner in pos -8276 1789 385 See 6:45 in the video: I got myself stuck in side a bunch of...
  3. miromantsov

    Some hero concept art I've been working on!

    These look really cool! Though I do believe that most of them aren't quite fit for Deadlock, most of them look Dota-ey to me. But the telephone one and taxi driver I liked the most, they definitely fit the game quite well IMO!
  4. miromantsov

    Bebop ult bug: player AOE overrides beam AOE

    Pretty sure this is intentional. Bebop used to deal tons of damage just by shooting beneath himself.
  5. miromantsov

    Weird interaction between Paradox wall and cosmic veils

    That's just a conflict of shaders. Things like that existed in Source since 2004.
  6. miromantsov

    Yaga

    IIRC in Russian/Ukrainian version, Baba Yaga wasn't weighty, she was actually skinny, just as shown in the image that I attached. Posted my ideas above. In any case it shouldn't be some clear depiction, but more of a reference I guess?
  7. miromantsov

    Yaga

    UPD: apparently I cant edit the main post so here goes I think it would be fun to have a Baba Yaga character from slavic mythology. Baba Yaga in new york sounds like a cliche that would fit the universe :) Her weapon of choice would be a broom made of wooden branches. She can summon a wooden...
  8. miromantsov

    Yaga

    Currently just a vague idea, I'll edit this post whenever I have more refined ideas. I think it would be fun to have a Baba Yaga character from slavic mythology. Baba Yaga in new york sounds like a cliche that would fit the universe :) Her weapon of choice would be a broom made of wooden...
  9. miromantsov

    Lash abilities don't follow the same behaviour as most other characters

    Yeah, but doesn't make sense for Lash to give him that for his 3rd skill. And in old deadlock map with 4 lanes you used to have very open spaces, and now you don't have that. Now you have shallow streets where using your ult is risky.
  10. miromantsov

    Lash abilities don't follow the same behaviour as most other characters

    Yeah, I'm pointing this out because I'm also a Lash main :)) As for the ground strike, I find it weird that something like Dynamo 1st skill passes through, hitting everything around the corner, Yamato's 1st skill hits through the edge of a wall in quite a wide perimeter, Mo&Krill's scorn works...
  11. miromantsov

    Wraith can teleport on the outside top of the map from anywhere

    Had the same issue in a recent game. Same happens with Sinclair. Valve, pls make that clip brush thicker or something.
  12. miromantsov

    Lash abilities don't follow the same behaviour as most other characters

    1st skill, 3rd skill and ult are tied exclusively to the player model for Lash, while for the rest of the heroes it's not. With Lash you can get easily blocked by a brush or some small obstacle which in a lot of times makes things harder.
  13. miromantsov

    Lash ult not lifting enemies on certain surfaces

    Yeah, I play as Lash all the time. This happens too often. Not only on metal surfaces. Some surfaces where a hero can just touch something above their head doesn't lift them up to Lash and just slams them in place. Sometimes the ult just won't even work altogether on players that Lash has...
  14. miromantsov

    healing rite bug shows off cool down when used

    It's not only healing rite, but most other items as well. Cold Front, for instance, can also show that. Or Slowing Hex. Or any other, really.
  15. miromantsov

    Lash ult buggy

    Happened to me as well. The moment I picked up the entire team, none of them got pulled up. I also find it ridiculous when the ult disconnects the very moment the enemy leaves your FoV/ult range. There has to be some delay, like an 0.3-0.5 seconds delay or something.
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