Ayo thanks for using DGD.
Regarding the item, I really like the idea of adding different parry effects without completely disregarding parries in general. The double duration makes the item pretty balanced but I think otherwise the item feels a tad weak. Personally I would decrease the cooldown...
Honestly I really like the idea but I think they'd be hard to balance. A good Cyrus would probably win games while a rather bad one would be the reason for a loss (since they are so weak it's a 5v6)
With cannon fodder you could just force troopers to not push in lane, effectively denying the...
54. Zephyr Aspect
Tier 2 Vitality Item
After using a Vent/Jump Pad, your next dash before landing has increased distance and speed.
Dash Distance: +250%
Dash Speed: +100%
Pros: Fun movement :)
Cons: None that I can think of
Verdict: Kinda niche item but I think could be useful for movement...
50. Lane Bully
Tier 3 Spirit Item
35s Cooldown
When using a teleporter, you gain a long lasting buff only for the lane you teleported to. The buff's strength decreases with the amount of teammates in the same lane you teleported to.
"Leaving the lane will remove the buff".
Duration: 30s
Spirit...
Yeah 6k imo is too late, 10% spirit power means it scales well and isn't too strong early on either. This is definitely a 3k item.
Personally I'd remove the gun damage and make it only give spirit power and maybe lower movement speed.
The big issue with a lot of these items is that the items that they upgrade from are probably designed to not have upgrades. A lof of these just feel like a bit of an unnecessary upgrade to previous items without too much extra going on.
Adding a small extra effect to an upgrade that mostly just...
Faster teleporters is so niche imo that it shouldn't be a 3k item, but the idea is super cool and interesting.
This is very in-line with Veil Walker, taking advantage of static objects in the map for buffs and such, so you should take that into account when making this item.
Veil Walker being...
I really like the item idea but yeah I can agree that making this more into a comeback mechanic would be better.
I personally think making this item be more based on your own net worth instead of taking the team into account could be more interesting but that can also be made into a passive...
Could work, but it also feels kinda nicher for a 3k item with only a 4s Duration.
I do like that it works both ways and it also allows melee characters to be stronger.
The passive stats also make sense.
Personally I think this item could get either a duration increase or price decrease.
Also...
I quite like the idea, there's a lot of heroes that can still get through debuff remover just because of how easy it is for them to apply them (ex.: Shiv & Infernus) so this definitely has some good use
Sorry but this is like, I don't really see the point of these changes.
Crushing Fists pretty much makes parrying useless and it's just too much for a melee item even if it's Tier 4
Knockdown you sort of just completely nerfed to the ground, it being an active item that you could use reliably...
Finally back with some more ideas, these ones are all for active items
46. Enrager / Crimson Veil
Tier 2 Active Weapon Item
30s Cooldown
Target an enemy hero, nearby friendly objetives and troopers will temporarily focus attack the target or perform an attack (Walkers only) and also gain...
Idea is interesting but this is wayyy too much of a grief item. Grief items are fine but not give someone the ability to blow up an objective. It doesn't even matter if the person using it has good intentions, this much power should not be in someone's hands