The in-game shop stat menu already does it for some stats so just adding an extra section for other stats like total healing and damage dealt in there is not out of the ordinary and would make sense.
I do like the idea but I think it should be somewhere else than inside of the item's descriptions, I could imagine it working above the investment bars inside of the shop instead.
"very jank visual representation"
It could also work if it was inside the Weapon/Vitality/Spirit stat windows...
I'm really not sure what to think of this item. In its current state I don't really like it too much.
This is basically an item that becomes useless with the replacement of mechanical skill, which means it may be too good in lower ranks (In which good mechanical skill dominates) and completely...
Yeah that's quite a nice item, it's sort of a counter to movement slows that I personally wish there was an item for that.
With the recent movement nerfs I don't expect a tier 4 item like this to be too problematic.
As for criticism, I would definitely get rid of the movement debuffs the item...
As the title says, dying while walking through one of Doorman's doors will not allow you to switch to other players in spectate mode and will instead force you to look at your death spot
If you hold the ability button to unlock it and then keep holding it (which will activate the ability), will make Mina temporarily invisible to the person playing her.
This cannot be viewed in replays from what I've noticed
I'm unsure of what to think of it. It's like a less troll version of trophy collector but more defense focused. I'm kinda wary of permanent buff items like this cause I don't think there's too much interesting stuff to it.
With trophy collector it's more of a gamble, handicap yourself by 3k...
An active item that obstructs vision could be pretty cool but it also has the potential to be very powerful. Personally I'd make it a tier 3 with the 7 second duration.
Ayo thanks for using DGD.
Regarding the item, I really like the idea of adding different parry effects without completely disregarding parries in general. The double duration makes the item pretty balanced but I think otherwise the item feels a tad weak. Personally I would decrease the cooldown...
Honestly I really like the idea but I think they'd be hard to balance. A good Cyrus would probably win games while a rather bad one would be the reason for a loss (since they are so weak it's a 5v6)
With cannon fodder you could just force troopers to not push in lane, effectively denying the...
54. Zephyr Aspect
Tier 2 Vitality Item
After using a Vent/Jump Pad, your next dash before landing has increased distance and speed.
Dash Distance: +250%
Dash Speed: +100%
Pros: Fun movement :)
Cons: None that I can think of
Verdict: Kinda niche item but I think could be useful for movement...
50. Lane Bully
Tier 3 Spirit Item
35s Cooldown
When using a teleporter, you gain a long lasting buff only for the lane you teleported to. The buff's strength decreases with the amount of teammates in the same lane you teleported to.
"Leaving the lane will remove the buff".
Duration: 30s
Spirit...
Yeah 6k imo is too late, 10% spirit power means it scales well and isn't too strong early on either. This is definitely a 3k item.
Personally I'd remove the gun damage and make it only give spirit power and maybe lower movement speed.