Recent content by Fred_

  1. Fred_

    T4 Vitality Item - Growing Endurance

    I'm unsure of what to think of it. It's like a less troll version of trophy collector but more defense focused. I'm kinda wary of permanent buff items like this cause I don't think there's too much interesting stuff to it. With trophy collector it's more of a gamble, handicap yourself by 3k...
  2. Fred_

    T2 vitality item: Bottle of Ashes

    An active item that obstructs vision could be pretty cool but it also has the potential to be very powerful. Personally I'd make it a tier 3 with the 7 second duration.
  3. Fred_

    T4 Spirit Item - Inner Might

    That's almost perfect, as the Deadlock Graphic Designer creator I approve
  4. Fred_

    Jailbreak - T4 items for Melee Enjoyers

    Ayo thanks for using DGD. Regarding the item, I really like the idea of adding different parry effects without completely disregarding parries in general. The double duration makes the item pretty balanced but I think otherwise the item feels a tad weak. Personally I would decrease the cooldown...
  5. Fred_

    Hero Concept - Cyrus (WIP)

    Honestly I really like the idea but I think they'd be hard to balance. A good Cyrus would probably win games while a rather bad one would be the reason for a loss (since they are so weak it's a 5v6) With cannon fodder you could just force troopers to not push in lane, effectively denying the...
  6. Fred_

    Fred's Item Ideas Thread

    54. Zephyr Aspect Tier 2 Vitality Item After using a Vent/Jump Pad, your next dash before landing has increased distance and speed. Dash Distance: +250% Dash Speed: +100% Pros: Fun movement :) Cons: None that I can think of Verdict: Kinda niche item but I think could be useful for movement...
  7. Fred_

    Fred's Item Ideas Thread

    50. Lane Bully Tier 3 Spirit Item 35s Cooldown When using a teleporter, you gain a long lasting buff only for the lane you teleported to. The buff's strength decreases with the amount of teammates in the same lane you teleported to. "Leaving the lane will remove the buff". Duration: 30s Spirit...
  8. Fred_

    T2 Vitality Item: Peacebond

    Yeah this is really cool, love items that tap into unused mechanics and ideas.
  9. Fred_

    Booster shot - Support active item

    Yeah 6k imo is too late, 10% spirit power means it scales well and isn't too strong early on either. This is definitely a 3k item. Personally I'd remove the gun damage and make it only give spirit power and maybe lower movement speed.
  10. Fred_

    Upgrade ideas for: Weighted shots, Fortitude, Tankbuster, Toxic Bullet, Majestic Leap and Torment Pulse.

    The big issue with a lot of these items is that the items that they upgrade from are probably designed to not have upgrades. A lof of these just feel like a bit of an unnecessary upgrade to previous items without too much extra going on. Adding a small extra effect to an upgrade that mostly just...
  11. Fred_

    Ritual Hotline - Faster Teleporters

    Faster teleporters is so niche imo that it shouldn't be a 3k item, but the idea is super cool and interesting. This is very in-line with Veil Walker, taking advantage of static objects in the map for buffs and such, so you should take that into account when making this item. Veil Walker being...
  12. Fred_

    Vital Investment - Comeback/Snowball Health Item

    I really like the item idea but yeah I can agree that making this more into a comeback mechanic would be better. I personally think making this item be more based on your own net worth instead of taking the team into account could be more interesting but that can also be made into a passive...
  13. Fred_

    Mystic Shackles - Melee CC item

    Could work, but it also feels kinda nicher for a 3k item with only a 4s Duration. I do like that it works both ways and it also allows melee characters to be stronger. The passive stats also make sense. Personally I think this item could get either a duration increase or price decrease. Also...
  14. Fred_

    "Debuff Rejector" T4 upgrade of Debuff Remover

    I quite like the idea, there's a lot of heroes that can still get through debuff remover just because of how easy it is for them to apply them (ex.: Shiv & Infernus) so this definitely has some good use
  15. Fred_

    Great Melee Items reinvention

    Sorry but this is like, I don't really see the point of these changes. Crushing Fists pretty much makes parrying useless and it's just too much for a melee item even if it's Tier 4 Knockdown you sort of just completely nerfed to the ground, it being an active item that you could use reliably...
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