Recent content by Fred_

  1. Fred_

    Add ability to party up with teammates after match.

    Would be a little hard to implement. Also this is the Community Item Ideas forum, wrong place for a post like this
  2. Fred_

    Scroll Lock does not have a correctly assigned box size for ability keybinds

    I bound my Win key to every ability and now I have a 100% win rate, THIS IS BROKEN. Valve please fix, thanks <3.
  3. Fred_

    A T4 upgrade to Superior Duration with an Imbue effect

    Really hard to balance but it could work with the right effect. Here's some ideas you could use for that: Maybe you could take an idea from the "cursed items" thing going around and make a standalone duration item that heavily increases duration for one ability but decrases it for every other...
  4. Fred_

    [Item Concept] Charge Removal

    I do see the potential of an anti-charge item but removing all charges at once is very overpowered imo. Charge removal could work as an alternative to silence, where instead of a temporary all ability removal, it's a more targeted removal with long lasting effects. Personally I would test out...
  5. Fred_

    Map information item

    Heavily agree on this, Dota doesn't really allow for dynamic views other than the fog of war mechanic which is why stuff like Wards exist. With Deadlock being in a 3D space, it's a lot more a matter of good positioning and sightranges.
  6. Fred_

    Map information item

    Personally I don't see too much use in an item that notifies you if you're visible on the enemy map or not, as you play you tend to understand when you're visible or not. I think instead it'd be cool to have an item which effect increases in potency the more enemies are looking at you (or are...
  7. Fred_

    Medicinal Supernova upgrade for Healing Nova.

    Personally I don't see too much of a use in a T4 healing nova and could even be detremental to the game. Firstly this upgrade doesn't differ too much from healing nova and isn't all that unique except the anti-anti-heal effect it has. Secondly having the anti-anti-heal effect is really strong...
  8. Fred_

    Melee Wind-up (would call it Melee Charge but that name already exists)

    Someone on the forums had said this before but this would be quite hard to balance. The issue would be that an item like this, while a hard buy, would also at the same time be a must buy for heroes that have really good stuns like Haze, Doorman or Seven. I do think this would be a good item if...
  9. Fred_

    Anti-parry items

    I think the current melee and parry system is good and shouldn't be touched up, both sides have an amount of risk involved and I think it's fair. Unstoppable should remain the only item that can shift the balance of this system.
  10. Fred_

    Active Item: Pugilist

    I'm pretty sure that un-parriable melees can be a bit of a balancing issue, it's why currently the only instance of this being a thing is either using Unstoppable or Runed Gauntlets. Having such an effect tied to a 50s Cooldown would make it quite hard to execute with in practice unless you're...
  11. Fred_

    Attempting a triple jump before entering a match of SB will freeze the "can't air jump twice" UI

    I haven't tested this in a normal match but it may also be the same. This UI element faded away once the round started.
  12. Fred_

    fleetfoot upgrade

    I think an active item that gets rid of all slow effects for a little bit would be worth testing imo.
  13. Fred_

    fleetfoot upgrade

    Adding an upgrade to fleefoot would require some balancing. Since it upgrades into some other item, it means fleetfoot is a lot more worthwhile than before. The thing about T1/T2 items that don't upgrade further is that their strength is balanced from the fact that you are forced to keep a...
  14. Fred_

    New Build Feature: "Flex Pick" Categories (Dynamic Shop Logic)

    I'm definitely not the target group for this but I quite like this feature. As you said it would be great for new players and I think it's a pretty good gateway to manual build picking and even build freestyling.
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