I don't understand how that can be working as intended.
My attached client video: counterspell is on cooldown, no heal
Server replay: counterspell is not on cooldown, no heal
Even if I lost the race condition on counterspelling the stomp, the parry was definitely active for the flog as you...
Match ID: 77905989
Timestamp: 44:05
On my local machine, I parry just before Lash's stomp lands. On the server replay my parry happens after stomp. Fair enough, latency exists. However, on my local client Counterspell still appears to have gone on cooldown, even after sever resolution finishes.