Recent content by flameblast12

  1. flameblast12

    Hero description incorrect translation

    Also for Venator's 3rd Ability "주술 각인 스냅 트랩" is half translated and look hilarious, "snap trap" can be simply translated to like "쇠덫". So combined it could be "주술 각인 쇠덫" or "주술 쇠덫" if its to shorten it more.
  2. flameblast12

    Hero description incorrect translation

    For Lash's fate's tale "형편없는 사람" for word "Asshole" is bit a weak word. I know they tried to evade swearing/strong language, but it kinda weakens the meaning. The word like "개자식"('bastard') or "쓰레기 자식"('scum'(I used this term back when I made community localization patch)) or "꼴통 자식"(this term...
  3. flameblast12

    [Hero Concept] Trench, Agonized Veteran

    Trench is a veteran who is traumatized from the Ixian war, now he joins the ritual to make vengeance and/or find his soul peace. Trench's core mechanic is Blast Jump(Similar to Rocket/Sticky Jumping from classic FPS games like Quake or Team Fortress), which he can perform by his H.E. Charge.(Alt...
  4. flameblast12

    Cabbie, The Dead's Chauffeur

    What does enemy meleeing your cab and ride it? Is it for bating enemy melee and abducting them? Also does ult 5AP upgrade makes target ally instantly revive?(like buyback in dota)
  5. flameblast12

    [Hero Concept] The War - INSPIRE-BOLSTER-FIGHT

    I don't like to nitpick about numerics, but granting +8m/s ms and +350 temp HP from min 0 is HUGE.(see how Paige's barrier is bonkers at min 0) To think about war theme and jousting, I'd add "jousting knight with a heavy lance" theme(yeah I know its obviously Rell from league but who cares) to...
  6. flameblast12

    The Witch Guy/Girl

    I like the idea of shifting model size, but since decreased model size is actually a benefit(see how shrink ray and underground tunnels are in game. I daresay its good even with the slow.), I'd make you can choose size increase/decrease as your will(alt cast) And abilities with only utility...
  7. flameblast12

    Deadmock - create mock tooltips for your item and ability ideas

    Since Venator came up with Weapon Damage Scaling in his abilities this should add those aswell. Thanks.
  8. flameblast12

    Deadmock - create mock tooltips for your item and ability ideas

    Afaik the file should have transparent background, not white.
  9. flameblast12

    Power Sleigh (T2 Vitality item, another stamina option for ganks and tunnels)

    I actually didn't like tunnels are bound to specific heroes and thought an universial mechanism toward tunnel play would be good. So yeah, Abe in tunnel is fine by me. (AFAIK all heroes can move in tunnel while crouching, just cant enter via tunnel grates)
  10. flameblast12

    Power Sleigh (T2 Vitality item, another stamina option for ganks and tunnels)

    Power Sleigh T2 vitality item(1600) Upgrades from : extra stamina(800) Provides : + 1 Stamina bar + 18% stamina regen + 30% slide distance Passive (16s CD) Power Slide : Crouch while stationary for 2.5s will charge you up. After charged up, press dash while crouching makes you slide right...
  11. flameblast12

    [Hero Concept] Giggle, Comic Strip Gremlin

    It does nothing. *criket noise* as the point of ult's 5AP is early accessing 5AP upgrade of the other abilities. (Which only works on cast via ult) But maybe I could add stuffs like "+30% Empowered ability strenght when its already has 5AP"
  12. flameblast12

    AN ACTUAL HEALER CHARACTER

    Yoshi(aka Icefrog as Dota2 designer) literally hates passive healbot supports tho. Look how dota's "Healers" work, they have major role alongside the heal bursts.
  13. flameblast12

    UI) Hero portrait state translation error

    In current version, critical health hero are translated in '치명타', which is kinda off with dipicting heroes with critically low health. It should be changed into "치명상"(Critically Wounded).
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