As we all know, Techies in a moba is flawed.
A hero that can instantly kill units (across the map or dead) without effective counter play, doesn't seem to fit within the design of this game. Gameplay elements should appear and come from an entity that you can percieve/see - which is why we...
draft
Gun Heroes:
- pistol guns
- burst fire
- long range
- short range
- bullet spread vs bullet rifling
- heavy machine guns
- SMG/Rifle (Haze, Vindicta, Ivy, Vyper, Wraith, Billy? Infernus?)
Ability-aiming Heroes
Ability-usage Heroes
Personally, I would like to see more SMG/Rifle...
maybe the majestic leap doesnt use a funny timing window but the 2nd leap could be casted with the alt-2 cast or something...
alt-1 is for cancelling the stomp
alt-4 used for triggering workhorse without using the sprint ability?
Hero designed for the Chinese New Year animal, 'Year of the Horse'.
Centaur Hero. Half Horse and half human.
Many representations of centaur in moba/rts games.
Centaurs:
Centaur Conqueror
Centaur Courser
Centaur Warrunner
Centaur-like:
Enchantress
Leshrac
Magnus
Notable Centaur...
Batman Arkham City Grapple Hook Sample:
Movement item
4800 souls
The hero shoots a projectile that lets them drag themselves towards the location, like Yamato's hook but can be used on the floor or walls or units or cover.
When activated, it also has a second active that lets the user use...
Generic Simple Hero Idea
Design:
Super Soldier / Halo Spartan / Call of Duty appeal
Melee:
Energy sword Swipe
Gun:
SRS99-AM sniper rifle (Marine Sniper that can ricochet off walls)
Halo Armor Abilities:
1 - Energy sword Lunge
Charges.
Like Shiv's ultimate. Single target lunge ability...
Lore:
"A book beyond time, from an unknown author, discusses a distant tale and tells a interesting story." The Wizard pondered to himself.
"Is it true? Could it be the future? or the past?"
He reached for bindings of the tattered leatherback...
The Ancient medieval time wizard had read...
(menu hero design for fun, since I'm not going to post this anywhere or update it due to complexity. Also I apologise that it was mainly design as a dota hero with 6-12 ability keys instead of 4-8 keys (including alt keys))
Aghanim Hero Menu Design (Ability Drafter Hero)
Design menu based...
when I think about how this hero utilises the units I think of Klanx's minions from HoN but I also was thinking that it could be like uncontrollable meepos... still unsure
or in an RTS setting, the units could be directed normally or using the formation menu. Or if the minions follow you or go...
(Unfinished design, draft)
AutoChess/Underlord hero
This is merely a draft/design of a hero that utilizes a bunch of menus as their abilities. It was originally designed to be a dota hero.
The menu ability design is inspired from the latest hero in Dota who can toggle a new set of abilities...