watching and review of Spellcaster Chronicles (part 2):
- as i predicted these kind of games are not going to have complicated cool abilities like the Doorman
- visual comprehension looks better in deadlock even with more players
- visuals/art style looks good but can get very messy-looking
- the big ass creeps looks cool
- i cant imagine people playing this game long
- no zip lines
- free regen going to towers??
- as i predicted these kind of games are not going to have complicated cool abilities like the Doorman
- visual comprehension looks better in deadlock even with more players
- visuals/art style looks good but can get very messy-looking
- the big ass creeps looks cool
- i cant imagine people playing this game long
- no zip lines
- free regen going to towers??