I like this idea. The item is kind of inversed Frenzy.
But I don't know how useful this item would be. These stats on max health are enormous, but it's unlikely that you will be able to keep HP on same level.
This is quite interesting and fun idea. It would make the gun more useful for spirit and hybrid builds especially. Can you explain its mechanics more deeply?
You suggest a melee item with purpose of stun/interrupt, but we already have the Crushing Fists.
The first variant of your item is not good for a few reasons:
Stun has a chance to be applied.
The only item's benefit is the stun which isn't guaranteed. If you don't apply stun, item is less...
We're already have the Counterspell. Since there's a small amount of targeted abilities/items, they would become useless, because they would be automatically countered all the time.
It isn't good idea. It's basically free stat boost to the enemy's level. Why do you need to gain a few dozens of souls, if you can pay a much smaller price to increase your chances to win?
Item like that cannot be balanced, since health and damage isn't a only possible advantage. Players can be...
I think the idea is quite interesting. If done correctly, can be a part of meta.
If the item behaves like inversed Colossus, then it is purposed for escaping, rather engaging like Colossus. You said that item would make you smaller, how much? In any case, hitbox decrease would be a hell for gun...
Nice idea. There's many situations where this item would be useful, especially finishing off the escaping enemy. How much fast would be the projectile? Does it proc effects just as usual Melee? Would it be able to be parried?
I like this suggestion, but some changes are better to be in new separate item.
The knockback is more of unwanted feature here, because you can't always use this in your favor. There can be no walls nearby or you just unable to hit enemy, that he would collide with wall.
Also, the knockback...
I would really like to see some healing item for weapon. This item has an interesting mechanics, but the implementation isn't good.
The main issue is ease of healing. You don't have to buy/gain something to make healing more powerful, like Spirit Power for example. Also, there's no drawbacks...
I would say pretty much the same, that was already said here.
First - I like the Glass Cannon we have. I like any items, that have stacks. It would be a good addition to the game to have something for spirit builds. But the idea of stacking Spirit Power is definitely not for Healbane or any...
I like this item, but it does have some one critical downside - its range.
With 2 meters, you have to fall directly on the enemy. It would be quite challenging. If you don't take that into account, it looks like a good alternative to a Cold Front or even Arctic Blast.
It's also quite funny...
That means that parry would be absolutely non-relevant. Your only choice now is Melee/Bullet resists.
How I am supposed to stun ulting Seven with that? The advantage of the current Knockdown is the range. You don't need to get up close to the enemy to stun him.
Phantom Strike it is bought in...