Did some looking, took some videos. Turns out there are a lot of angles like this!
"Angle" is definitely the right word for it btw. Most of them have some leeway for moving forward/backwards.
Here are some more blue ones.
That last one is real easy to line up with the boxes...
Here are some videos!
Obviously the Hidden King one is a whole lot more awkward, cuz you can just hang out in a huge area of the spawn room, completely for free.
Both clips are from a custom game I set up with cheats. Items shown are not necessary to reproduce, I just used invisibility to get...
<opinion>
It's real awkward that self-damage cancels out healing but stops at 0. If we're meant to use these stats to gauge our game impact and contribution to the team, why does self-damage run counter to healing only to a certain extent? Is there no difference between a game where I did "-1...
Here's an easily reproducible test case:
1. Load into the hideout
2. Switch to Infernus
3. Buy Superior Duration (or fully upgrade his passive)
4. Stand in the shop area, just past the threshold so that you can shoot
5. Shoot the Seven bot until it begins burning
6. Immediately turn and run to...
Found an easily reproducible case where the dragon gets stuck.
To easily reproduce, set the ability to Confirm Cast. When casting, aim the ability so that it will land on the floor. Adjust until the bright ring in the middle of the preview zone is partially clipped into the wall. See screenshot.
Here's a couple partial screenshots from a streamer who had this happen with the Seven bot death popup in the hideout when transitioning to a new game.
The death popup remains a normal functional UI component.
It moves out of the way to make room for other components like normal.
When thrown on the ground with enough space in front, Paige's dragon collides with walls.
When thrown against or next to a wall, Paige's dragon sometimes goes through walls.
Behavior is incredibly inconsistent, does not seem intentional.
Couple videos attached.
Adding some more context.
This seems to be because Vyper has her own special crosshairs. By default it looks like the first attached image.
Vyper's crosshairs have these triangular pips. I'm not entirely sure why! They spread out as you fire, indicating the reduced accuracy you get when firing...