Recent content by _Keldt_

  1. _Keldt_

    Guardians on blue lane can be damaged from off angles, where they can't hit the player.

    Did some looking, took some videos. Turns out there are a lot of angles like this! "Angle" is definitely the right word for it btw. Most of them have some leeway for moving forward/backwards. Here are some more blue ones. That last one is real easy to line up with the boxes...
  2. _Keldt_

    Spot in spawn that does not shoot you as enemy

    Here are some videos! Obviously the Hidden King one is a whole lot more awkward, cuz you can just hang out in a huge area of the spawn room, completely for free. Both clips are from a custom game I set up with cheats. Items shown are not necessary to reproduce, I just used invisibility to get...
  3. _Keldt_

    Bugged stat screen healing Geist

    <opinion> It's real awkward that self-damage cancels out healing but stops at 0. If we're meant to use these stats to gauge our game impact and contribution to the team, why does self-damage run counter to healing only to a certain extent? Is there no difference between a game where I did "-1...
  4. _Keldt_

    Popups that are active during round end persist into subsequent rounds

    Here's an easily reproducible test case: 1. Load into the hideout 2. Switch to Infernus 3. Buy Superior Duration (or fully upgrade his passive) 4. Stand in the shop area, just past the threshold so that you can shoot 5. Shoot the Seven bot until it begins burning 6. Immediately turn and run to...
  5. _Keldt_

    Paige Conjure Dragon collision bug(s)

    Found an easily reproducible case where the dragon gets stuck. To easily reproduce, set the ability to Confirm Cast. When casting, aim the ability so that it will land on the floor. Adjust until the bright ring in the middle of the preview zone is partially clipped into the wall. See screenshot.
  6. _Keldt_

    Popups that are active during round end persist into subsequent rounds

    Here's a couple partial screenshots from a streamer who had this happen with the Seven bot death popup in the hideout when transitioning to a new game. The death popup remains a normal functional UI component. It moves out of the way to make room for other components like normal.
  7. _Keldt_

    Paige Conjure Dragon collision bug(s)

    lol I was just coming to make a separate report about this
  8. _Keldt_

    Paige Conjure Dragon collision bug(s)

    (Looks like this got resolved in one of the hotfixes today) edit: hmm, this unnecessarily bumped the thread, prolly should've just left it alone
  9. _Keldt_

    Paige Conjure Dragon collision bug(s)

    When thrown on the ground with enough space in front, Paige's dragon collides with walls. When thrown against or next to a wall, Paige's dragon sometimes goes through walls. Behavior is incredibly inconsistent, does not seem intentional. Couple videos attached.
  10. _Keldt_

    All imbued items do not apply when bought through quickbuy

    This does seem widespread. Happened to me with Quicksilver Reload within the past hour or so.
  11. _Keldt_

    Vyper crosshair

    Adding some more context. This seems to be because Vyper has her own special crosshairs. By default it looks like the first attached image. Vyper's crosshairs have these triangular pips. I'm not entirely sure why! They spread out as you fire, indicating the reduced accuracy you get when firing...
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