Adjective Noun
New member
The geometry for the ledge around the last point allows for players to activate the sequence to jump up on the zipline, but it instead gets caught on the ceiling. I first witnessed this in a bot game, which resulted in the bots being softlocked and unable to move. In playtesting, this is not an issue for players, since they can jump off. However, it could lead to frustration.
Match ID 22196700 - 6:00 lash, 8:08 wraith
Potential solutions:
Match ID 22196700 - 6:00 lash, 8:08 wraith
Potential solutions:
- Have a ceiling check that will cancel the zipline grab if bumping up against geometry
- Have some part of the zipline grab perform unstuck procedures
- Change the geometry of last point so the ziplines will pull the players out from under the cieling
- Wraith was able to get stuck, however I was not, as the blue line in my test was offset enough that it pulled me to the side. Unknown as to why - perhaps because the ziplines are not perfect mirrors.
- More strict zipline LOS check
- Disable LOS from passing while looking through the grate surface