The character resembles a noir-style Sherlock Holmes, complete with a smoking pipe and a deerstalker hat. He suffers from dissociative identity disorder and constantly communicates with his alter ego.
"A detective investigating the complicated murder of a banker, unaware that it was his alternate personality who committed the crime."
1. Ability:
Throws an electrified iron cable that can tether and immobilize multiple players for a short duration. If only one hero is caught, it merely slows them down. In both cases, the ability deals continuous damage over its duration.
2. Ability:
The player sets up two "poles" between which an electric barrier appears. Enemy heroes passing through it will take damage. If enemies shoot through it, the barrier reduces the bullet damage. However, it doesn't block ability damage.
3. Passive Ability:
The hero can see the footprints of players for the last 5 seconds and moves faster while following them. If the enemy overcame obstacles or climbed walls, ghostly copies of their movements indicate this. This ability helps in successfully tracking targets.
4. Ultimate:
The hero creates a clone at a designated point with the same abilities as the original. For example, the player summons the clone, uses the second ability, and then triggers it again, causing the clone to use the ability at the designated point. By pressing the ultimate again while it's active, the player switches to controlling the clone, and pressing it once more switches back to the original hero. If the clone is not controlled, it attacks the enemy with the lowest health or the one being attacked by the majority. If the player took control of the clone and then switched back, the clone will continue attacking the last target it was focused on. The illusion should be visually distinct from the original character. Killing the illusion grants a soul bonus.
The hero is challenging in terms of micro-control but very engaging. Conceptually, he is similar to Ark Warden from the Dota 2 universe.
"A detective investigating the complicated murder of a banker, unaware that it was his alternate personality who committed the crime."
1. Ability:
Throws an electrified iron cable that can tether and immobilize multiple players for a short duration. If only one hero is caught, it merely slows them down. In both cases, the ability deals continuous damage over its duration.
2. Ability:
The player sets up two "poles" between which an electric barrier appears. Enemy heroes passing through it will take damage. If enemies shoot through it, the barrier reduces the bullet damage. However, it doesn't block ability damage.
3. Passive Ability:
The hero can see the footprints of players for the last 5 seconds and moves faster while following them. If the enemy overcame obstacles or climbed walls, ghostly copies of their movements indicate this. This ability helps in successfully tracking targets.
4. Ultimate:
The hero creates a clone at a designated point with the same abilities as the original. For example, the player summons the clone, uses the second ability, and then triggers it again, causing the clone to use the ability at the designated point. By pressing the ultimate again while it's active, the player switches to controlling the clone, and pressing it once more switches back to the original hero. If the clone is not controlled, it attacks the enemy with the lowest health or the one being attacked by the majority. If the player took control of the clone and then switched back, the clone will continue attacking the last target it was focused on. The illusion should be visually distinct from the original character. Killing the illusion grants a soul bonus.
The hero is challenging in terms of micro-control but very engaging. Conceptually, he is similar to Ark Warden from the Dota 2 universe.