Zass - Blunt.Force.Trauma

KLUZA

Member
TF2 Soldier/1930's strongman


Weapon: explosive round pistol (small aoe on impact)

Hammer Time: take out a giant hammer for 10 seconds. This replaces your weapon for this time. You can left click for a forward down slam for a hard hitting attack that does more damage the faster you are.
  1. Increase move speed during hammer time
  2. Decrease cooldown time in between hits
  3. You can now use right click during hammer to do an aoe sweep that does slightly less damage but can hit more enemies

Goon Catcher: A net gun that shoots out and drags enemy heros back, stunning them for longer if they hit a wall while in the net. It does not stop channels unless if they get stunned on the wall with the net
  1. size increase
  2. travel speed increase
  3. Hitting a target with the net to a wall decreases the cooldown of your other abilities


Bully Squad: target an enemy hero, a body double spawns near you and chases the enemy you chose and beats them with a baseball bat.
  1. Bully squad and Zass movement speed increase
  2. Increase the number of body doubles by 2
  3. Bully squad mates can fly and attack enemies in the air


Bazooka: take out a big ol bazooka. Left click to fire a rocket that deals damage and pushes everyone away from the center of the explosion. Left click again while the projectile is in the air to explode it early. Right click to fire Zass out of the Bazooka. You can use abilities and items while being shot out and you can slighttly control where you are aiming left and right but your virticle poisiton is mostly based on where you aimed.
  1. Decrease cooldown
  2. +1 charge
  3. projectile movement speed and damage increased


Interactions:
-hammer makes movespeed important to increase the damage. majestic leap up and down for a fly hammer to the face.
- while you bazooka yourself, hammer someone before impact, the timing and speed increase makes It a stong combo
-bazooka can be used to initiate, escape, or re positioin yourself or an enemy.
- net someone into a wall to let your bully squad beat them up or be and easy target for your rocket/hammer
-bully squad chases enemies, so you can track them down when they run away so you can time your net or bazooka
-warp stone/majestic leap/shadow strike while bazookaing yourself to jump into an enemy



I'm really happy with this design. I think bazooka offers a different type of "flying" mobility. Goon catcher offeres a different type of envioronmental cc. hammer would be really fun with lots of move speed, and bully squad is a different type of minion spawn mechanic we don't have yet.
 
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