Yuichi, Renegade Seventh Moon Assassin

megamagicmonkey

New member
Yuichi is an assassin of the Seventh Moon that wields a powerful cursed sword that is disfiguring him. After the curse took hold of him he split off from their group to pursue his own interests. He seeks the patrons to cleanse the sword of its curse and to restore his body.

The curse: Yuichi cannot let go of or sheathe his weapon. The weapon calls for bloodshed and will take vitality from him if he fails to satisfy it, resulting in the disfigurations in his body.

While Yamato's moveset is designed around grace and dexterity, Yuichi's is driven by the curse in his sword, relying on force, savagery, or curses to follow through with his attacks. Yuichi leans into a spirit/melee design and is specialized in fighting single targets.

Primary fire: Yuichi launches cursed bolts from his sword to strike distant foes. Medium fire rate and low damage, but pop in a very small burst upon contact. Yuichi's gun damage has spirit scaling to supplement its low damage. Reloads by shaking a "curse buildup" off it, like how samurai swing their swords to shake off the blood in movies.

Ability 1 : Whirlwind Slash
Yuichi winds up a strong angular slash with three levels of power. Each tier requires a full second to charge into. Tier 1 can fire without charging and launches a short range angular slash in front of them. Tier 2 hits in a near semicircle in front of them and has 50% further reach than tier 1. Tier 3 hits in a full circle around them with a 100% increased range over tier 1 and hits twice. Whirlwind slash also scales with melee damage. Low spirit scaling.

Upgrade 1: Cooldown reduction
Upgrade 2: Cursed energy comes off the strike increasing the attack's vertical range by 5 meters both up and down. (OR reduced the time it takes to charge the attack)
Upgrade 3: Gain 3% max HP regen that lasts 7 seconds for each time you hit a hero.

Ability 2 : Enrage
Yuichi gains a 40% speed boost and charges forward delivering quick melee attacks nonstop for the duration. While enraged, constantly moves forward and cannot strafe of backpedal, but can still jump. These quick melee attacks fire off twice as fast as normal. Spirit scaling lowers the cooldown and increases the duration. Only achieves max speed if forward is held down, otherwise it maintains a certain minumum.

Upgrade 1: Yuichi becomes immune to staggers and stuns while enraged. (parries cannot stop this attack)
Upgrade 2: Yuichi can end the duration early and reduces the cooldown by the duration remaining.
Upgrade 3: The melee attack speed while enraged increases to 3 times faster.

Ability 3: Bloodsoaked (Passive)
Yuichi's cursed sword hungers for blood. Yuichi heals 15 HP and gains 15 max health each time they hit a hero. These stacks decay rapidly after not hitting a hero for 3 seconds. If Yuichi hasn't hit a hero for 60 seconds, their next next attack that hits a hero deals bonus spirit damage and also hurts Yuichi (spirit scaling).

Upgrade 1: Yuichi gains a small bonus to melee damage for each point of max HP increase granted by effects. (not boons or from inherent item stat boosts)
Upgrade 2: Spirit damage Yuichi deals to himself is mitigated.
Upgrade 3: Yuichi heals an additional .5% of his max HP each time they hit a hero. (spirit scaling)

Ability 4: Duel
The sword's curse reached out to an opponent and Yuichi locking them into a contest of combat and a wide area is designated as the duel zone. While the curse lasts, 50% of the damage an uncursed opponent deals to Yuichi is instead inflicted upon the cursed opponent. 50% of the damage Yuichi does to an uncursed opponent is instead inflicted upon him. If either leave the duel zone before either the other dies or before the curse expires, the curse kills them. Duration of 30 seconds. Short cast range. (your team can still hurt the cursed opponent no problem)

Upgrade 1: Reduced cooldown.
Upgrade 2: Gain 20% Bullet and Spirit Resistance while duelling.
Upgrade 3: If Yuichi wins the duel, Duel automatically cools down.



Always love feedback.
 
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