you should be able to parry shiv ult

Title pretty much. I feel like you should be able to parry shiv ult as if it was a melee. When parried, it should not only stun shiv, but knock him away about the distance of a default seven lightning ball. You should still get half the amount of damage his ult would have done. maybe make it so his ult will also go on a 15 second cooldown after a successful parry?
 
Shiv ult with parry would be nice, although I think a knock-back might be a bit much, maybe just a half damage and a stun on the shiv that makes it easier to escape, but make him not take more damage
 
more like restricts item design for melee since they have to account for a lane-wide poke being able to proc their items.
imo, if you're going that far, the melee system in general should just be reworked entirely. The only real strategy with it is to simply "guess" when the enemy will use it to counter parry. Further, it feel unreliable to use and non-precise.
 
You can technically parry it with Ethereal Shift.
I do think Shiv's ult is slightly overtuned, but being able to counter the ult with a parry that punishes the Shiv would butcher the move, especially since every character would be able to do it for free (no items required) and Shiv's ult is loud and reactable.
 
more like restricts item design for melee since they have to account for a lane-wide poke being able to proc their items.
It only interacts with the particularly game warping heavy melee effects at T3 so it really would never be a problem in the early game or laning phase when these kinds of interactions would cause the most balance issues.
 
What about Bebop Uppercut, which is literally a melee attack?
I take this back. If you could parry Bebop's Uppercut it would hurt his character too much. Especially because you would just know to parry every time you get hooked. I actually like where Bebop is balance-wise at present.
 
What about Bebop Uppercut, which is literally a melee attack?
It doesn't proc melee effects (spirit strike, melee lifesteal, etc), unlike puddle punch. Uppercut just deals the same amount of damage that a light melee does.
It only interacts with the particularly game warping heavy melee effects at T3 so it really would never be a problem in the early game or laning phase when these kinds of interactions would cause the most balance issues.
Spirit strike and melee lifesteal are tier 1s, proc from light melees, and viscous regularly buys them since one of his best laning abilities gets to proc melee effects instead of deal damage like a normal spell.
 
It doesn't proc melee effects (spirit strike, melee lifesteal, etc), unlike puddle punch. Uppercut just deals the same amount of damage that a light melee does.

Spirit strike and melee lifesteal are tier 1s, proc from light melees, and viscous regularly buys them since one of his best laning abilities gets to proc melee effects instead of deal damage like a normal spell.
Uppercut does proc melee effects and always has, i dont know where youve imagined this from. Thats why most bebops buy spirit strike, melee lifesteal and even spirit snatch.
 
I take this back. If you could parry Bebop's Uppercut it would hurt his character too much. Especially because you would just know to parry every time you get hooked. I actually like where Bebop is balance-wise at present.
"...you would just know to parry every time..." is not really a thing. If it is that predictable that means that a parry attempt is predictable too. His uppercut being fully parryable would even allow for dedicated melee Bebop builds that bait an after-hook parry.

Not to mention that being a cage fighter is literally his character. It would suit the lore.
 
"...you would just know to parry every time..." is not really a thing. If it is that predictable that means that a parry attempt is predictable too. His uppercut being fully parryable would even allow for dedicated melee Bebop builds that bait an after-hook parry.

Not to mention that being a cage fighter is literally his character. It would suit the lore.
I think the idea is that his upper cut is supposed to feel like bullshit.

In lore that thing can bust things normal people really couldn't. And the fact lash, most likely a very skilled pit fighter, can't do anything about it in lore either really shows.

There's left over animations in the file where bebop can use hydrolics to extend his mace too. Pretty sure you're not supposed to parry it.

We should also point out - pit fights as an organized crime could be rather similar to gladiatorial events in Rome. I always imagined Bebop not as a real competitor but a challenging show piece to destroy fighters who do a little too well.
 
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