You can use the new air-dash downward to get out of Bebop Exploding Uppercut

Jordian

New member
Normally you can't use any dashes turning his Exploding uppercut. being able to air-dash down basically removes the CC on it entirely. If they dash right away they get almost no air time. You can also charge punch to reduce air time as well. Most players don't know this so bebop will probably be fine vs bad players. But good players will abuse it so much.
 
I don't know if Id prefer this to stay in or not. It essentially negates the knock back but it creates a higher skill ceiling for play. It's one of those things, if a newer player sees it a couple times, they learn that they can do it as well.

And it's risky, because you have a bomb on you most likely, just took ability damage from the punch, and are likely taking shots immediately following. So the risk to the person dashing is that they are lower hp but are choosing to stay in close combat with 1 less stamina charge.

I think I'd prefer it to be left unchanged myself.
 
I don't know if Id prefer this to stay in or not. It essentially negates the knock back but it creates a higher skill ceiling for play. It's one of those things, if a newer player sees it a couple times, they learn that they can do it as well.

And it's risky, because you have a bomb on you most likely, just took ability damage from the punch, and are likely taking shots immediately following. So the risk to the person dashing is that they are lower hp but are choosing to stay in close combat with 1 less stamina charge.

I think I'd prefer it to be left unchanged myself.
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I don't know if Id prefer this to stay in or not. It essentially negates the knock back but it creates a higher skill ceiling for play.
This isn't a very interesting example of skill expression. Pressing two buttons at the same time after bebop punts you to negate the entire effect of bebop's cooldown negates the entire spell in the first place. Bebop might as well only have two spells.
 
This isn't a very interesting example of skill expression. Pressing two buttons at the same time after bebop punts you to negate the entire effect of bebop's cooldown negates the entire spell in the first place. Bebop might as well only have two spells.
100% headshot accuracy is a pretty good example of skill expression, only takes 1 mouse click. Timing & reactivity are kind of the the kings here. It's about timing & prediction.

Still receive minor knockback - still receive damage - still receive all Spirit dependent effects from his items - still displaced for enough time to allow a few free shots on you. I don't understand it "negating the entire spell".
 
100% headshot accuracy is a pretty good example of skill expression, only takes 1 mouse click. Timing & reactivity are kind of the the kings here. It's about timing & prediction.

Still receive minor knockback - still receive damage - still receive all Spirit dependent effects from his items - still displaced for enough time to allow a few free shots on you. I don't understand it "negating the entire spell".
The best part of the spell is that you move in a fixed, predictable arc after you get punched. The other stuff does not matter.
 
And it's risky, because you have a bomb on you most likely, just took ability damage from the punch, and are likely taking shots immediately following. So the risk to the person dashing is that they are lower hp but are choosing to stay in close combat with 1 less stamina charge.

Still receive minor knockback - still receive damage - still receive all Spirit dependent effects from his items - still displaced for enough time to allow a few free shots on you. I don't understand it "negating the entire spell".
What do you mean? Bebop can use Exploding Uppercut to hit you straight up. So you land right next to him. You are not choosing to stay in close combat, that was already going to happen lol. There is no interesting choices being made, it's straight up always better to just air-dash down to remove the in air stun.

Imagine you are playing a character with a stun. The stun is 3 seconds, really strong stun. It does a small amount of damage as well. Now there is a bug that allow players to dash out of the stun reducing it's stun duration from 3 seconds to 0.5. You can't tell someone to their face that this bug doesn't negate the whole spell. You are right it still does it's tiny 60 dmg, and it still stuns them long enough so you can land 1 or 2 shots. But the spell is so extremely nerfed.
 
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