Yamato Grapple Change Proposal

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esmaxwel

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There is a lot of frustration about Yamato's grapple continuing through walls at waaaay long range.

I propose that the grapple lasts for a short duration before breaking, retaining momentum. This would allow Yamato to still grapple to nearby enemies, potentially fly after enemies that are farther away, and be able to use the ally grappling and convert it to further movement options.

I think this would allow for more dynamic and interesting gameplay, enabling more players to show off their skills.

Maybe start with a 1.5s grapple that upgrades to 2.5 with the cast range upgrade?
 
There is a lot of frustration about Yamato's grapple continuing through walls at waaaay long range.

I propose that the grapple lasts for a short duration before breaking, retaining momentum. This would allow Yamato to still grapple to nearby enemies, potentially fly after enemies that are farther away, and be able to use the ally grappling and convert it to further movement options.

I think this would allow for more dynamic and interesting gameplay, enabling more players to show off their skills.

Maybe start with a 1.5s grapple that upgrades to 2.5 with the cast range upgrade?
4 of the top 5 posts in this forum are specifically locked threads about posting things JUST LIKE THIS THREAD and you think this is a good place to post this?

The mods made it very clear in the responses to those threads that this is not the place for feedback on existing abilities. Post it on the Private Yamato subforum.
 
Wow, really appreciate your considerate attitude for someone's literal first post. My bad! I obviously made a mistake. Thanks for the help! Really feeling the community love <3
 
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