Yamato Flying Strike Lock on death

siralwaid

New member
When `Flying Strike` is used, Yamato enters some sort of "locking" state, where you get to choose which target to jump to.
If Yamato is killed while in this state, strange behaviors will occur: upon respawn weird animations trigger, you may not use skills or basic attacks by the look of it, as if she was still in that state, with some visual differences.
The only way out is for you to cast `Flying Strike` onto an enemy, at which point her states will behave normally.
 
EDIT: I have tried replicating this issue in sandbox mode, to no avail. I cannot remember the exact circumstances when this bug occurred, only that I was choosing a target for `Flying Strike`, my hero got killed, and that upon respawn it was unplayable until I managed to cast it again on some enemy hero.
 
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