Yamato alternate fire mode does not benefit from conditional weapon damage modifiers

wombat9000

New member
Yamato has an alternate fire mode when using rightclick where she throws 3 grenades expending 3 ammo.

This damage scales with the innate weapon damage included within an items base stats, including the bonus included with any item of type weapon/orange, and +% weapon damage modifiers on an items base stats.

For example, "Basic Magazine" provides 6% + 15% = 21% weapon damage, which appears to be correctly applied to Yamato's alternate fire mode.

---

However, conditional bonuses granted by passive or active item applications are not factored into the alternat fire modes damage. This includes:
- 25% dmg from close quarters
- 50% from alchemical fire
- 25% from Pristine Emblem
- 75% from intensifying magazine

etc.

I have not been able to conclusively test if the +dmg from Berserker gets applied.d

This makes the alternate fire mode scale a lot worse compared to the left click, to an extent where it doesn't make sense to use it at all once you have a few items.



The attached clip demonstrates by example of "Point Blank":

Primary fire damage without items: 28
With Point Blank: 45
Expected Damage (14% + 45%): 28 * 1.59 = 44.52

Alternate fire damage without items: 70
With Point Blank: 80
Expected Damage (14% + 45%) : 70 * 1.59 = 111.3
Actual Damage (14%) : 70 * 1.14 = 79.8
 

Attachments

Back
Top