Why is anti-cheat important? And how Chinese competitor companies ruin western big game studios with cheats

Tea.

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Chinese IT companies have long resorted to such tactics:


In Chinese internet cafes, cheats are installed for almost all popular games. Whether it's Call of Duty, Fortnite, CS, or anything else.

So that everyone who came in to play in internet cafe will play the game automaticly with cheats on.


Moreover, the structures involved in releasing cheats are connected with Chinese corps.



What are they trying to achieve?



They ruin the game with cheats and then release its exact (or almost exact) copy onto the market.



Take Battlefield, for example, where the cheat problem was never resolved. The game died, and Tencent, a Chinese corp, released its copy, Delta Force, on the market.

Or NetEasy games (is the company behind Rivals) who destroyed the Overwatch 2 with cheats before they released copy of own game.


What happened with Call of Duty. Dead. Reason ? Cheaters and software which killed Activision-Blizzard and they sold off to Microsoft.



This happens to all games whose developers didn’t pay attention to anti-cheats.



Perhaps Tencent is already copying Deadlock.



And you know from where they will start creating their game?



That’s right, they will tsart with anti-cheats first.


I am sure that NetEasy games are the ones who releasing cheating software for Deadlock.

Most of the unbalanced (one-sided) matches are likely caused by cheating software.
This has been and will remain the main reason why the population in the game is not growing.

NetEase Games killed Deadlock after its successful start, and their cheat software caused Deadlock's population to drop from 100k to 10k.

@Yoshi I truly believe that the game could achieve 100k players online at main release.

However, without an anti-cheat system, it again will die quite quickly.


The times when you can release the game without proper anticheat is gone. Because industry is now billion dollar worth. And competitors are harsh and can play very dirty.
 
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Finally someone who can pattern match.
Although you forgot to mention that the only reasonable anti-cheat is made by training AI on game data with and without cheaters, so it can identify future cheaters no matter what tools are created (even "undetectable" hardware cheats). Detection lies in the fingerprints of playstyle and THAT kind of detection can only be done by an AI who has crunched data with a good training model (god knows where to even begin to create such a model) from tens of thousands of REAL games.

However, such a training model would be as valuable as antimatter, now that i think about it.

I'd even go as far as to say that perhaps Valve is actually hiring people to play with cheats, to generate this data (its what I would do).
In a cruel Cave Johnson-esque satire, where the players are put in a virtual torture chamber for testing to produce a product.
 
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See that would be all good and well if it wasn't for the fact that every chinese clone of a western game is utterly unplayable because they likewise have an impossibly high number of cheater.

Theres not some magic bullet that chinese developers have that makes their anti cheat god like while the silly westerners have bad anti cheat, even Valorant, the golden child of anti cheat on its release, had cheaters within months.

I'm sure the people working at Valve, one of the largest multiplayer game companies on the planet who are tied to the single largest distribution system are well aware of what anti cheat is....
 
The problem is that Valve obviously was preparing Deadlock release before Rivals and was litteraly fucked hard by NetEasy Games because was not prepared-

No anticheat. Population go down.

Its sad not funny

Or do anyone really thinks that those FREE chetas comes just for lulz fromsome "bad guy"? ROFLMAO
 
And no

There is literraly much less cheaters in CHina corp games. Take a look at Delta Force.
The other problem is that yes its a damn copy of battlefield and this why boring BUT



ANTICHEATS is working very good as good as you can actually play the game and dont be tilted by unfair software users


P.s. i also dont personaly like the idea to destroy games first and create it exact copy but working good but it is what it is right now

and destroying game by flooding it with cheaters is very painfull.


again take a look to Actiblizards and poor CoD (basicly cheats for CoD is monthly subscription now to be able to play LULZ)
or EA ...

plenty such cases


lets pray for VALVE GENIUS and their ANTICHEAT ON RELEASE
 
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This game is completely dead in EU. Every match is just half cheaters on bought accounts or steam level 1. It's already just as bad as CS2. Obviously it's never europeans doing that, always russians and other orcs
 
VALVE at this point is very anti-consumer with their choices, im on the verge of quitting this game because of the bs system. No anti-cheat, report abuses and only giving out bans for voice & text communication.

I have gotten chat restricted, and all it took is for me to disagree with my team, their 4 stack reported me - and voila, im muted till Sunday. Great job, definitely not an easily abused system. I am however guilty of shittalking the enemy team after a sweaty win, so there's that. LOL
 
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