antoniorib65
New member
Deadlock is a great game with a lot of potential, but one critical feature is missing: a forfeit (FF) button.
Since leaving matches is punishable, players are effectively forced to stay in games no matter how bad the situation is. If quitting a match can result in bans or penalties, then a forfeit option shouldn’t be optional — it should be mandatory. You can’t punish players for leaving while also refusing to give them a clean, official way to end a hopeless match.
When a game is clearly lost, forcing everyone to stay only creates frustration, toxicity, and AFK behavior. Players stop trying, morale drops, and the match becomes a waste of time for all sides. A simple vote-based forfeit system would solve this in a fair and controlled way.
Valve has decades of experience with competitive multiplayer games, which makes this omission even harder to understand. This feels less like a deliberate design decision and more like a weakness in Valve’s approach to basic quality-of-life features. If penalties exist to keep matches fair, then proper tools must exist to respect players’ time as well.
If leaving is bannable, forfeiting must be allowed. Without an FF button, the system is incomplete.
Since leaving matches is punishable, players are effectively forced to stay in games no matter how bad the situation is. If quitting a match can result in bans or penalties, then a forfeit option shouldn’t be optional — it should be mandatory. You can’t punish players for leaving while also refusing to give them a clean, official way to end a hopeless match.
When a game is clearly lost, forcing everyone to stay only creates frustration, toxicity, and AFK behavior. Players stop trying, morale drops, and the match becomes a waste of time for all sides. A simple vote-based forfeit system would solve this in a fair and controlled way.
Valve has decades of experience with competitive multiplayer games, which makes this omission even harder to understand. This feels less like a deliberate design decision and more like a weakness in Valve’s approach to basic quality-of-life features. If penalties exist to keep matches fair, then proper tools must exist to respect players’ time as well.
If leaving is bannable, forfeiting must be allowed. Without an FF button, the system is incomplete.