Webb/Weaver - Spider Assassin type like hero (Homage to Broodmother from dota2)

Concept Art

Weaver1.webpWeaver2.webpWeaver3.webp

Lore

(Short version)
A former thug, Webb was raised in the alleyways in a city riddled with crime thugs, growing up he learnt how to steal to survive, Webb made the mistake of robbing a mystic shop one day. Upon breaking a mystical orb he was cursed by Arachne (Spider greek mythology deity) and eventually turned into a sub-human sub-spider species. He eventually worked for various mob crime syndicates. When he heard about what was happening in New York, he knew he had to go there to seek a favour with the patrons.
(Long version)
In the dark alleys of the city, a thug named Webb once roamed, raised among the shadows of a crime-ridden metropolis. Survival was a daily challenge, and theft became his second nature. Life in the underbelly taught Webb to trust only his instincts and the swift dexterity of his fingers. But one fateful night, his luck turned disastrously.

While looting a dimly lit mystic shop, Webb shattered a mystical orb, inadvertently invoking the ancient curse of Arachne, the spider deity whom was banished and trapped within the orb. The curse transformed him, grafting onto him the aspects of a spider—eight eyes to see in the darkest corners and limbs that could scale any surface. However, this gift came with a grave cost: Webb became an outcast, part-human, part-arachnid, belonging fully to neither realm.

As the years wore on, Webb's unique abilities caught the attention of a mob crime syndicate, desperate for an edge in a world where the occult was not just real but rampant. They offered him a place among their ranks, using his skills for intricate heists and silent assassinations. Webb, embracing his new identity, became their most elusive enforcer donning the name "Weaver".

The year is now 1949, and whispers of a second Maelstrom stir the air—a celestial event that promises to redraw the lines of power and reality. With New York City, the Cursed Apple, at the heart of this supernatural storm, Webb hears the call of destiny. He knows that within the chaos lies a chance to gain the favor of the patrons, beings of immense power capable of altering fates.

As Webb ventures into the bustling metropolis, he navigates through the labyrinth of loyalties and rivalries that paint the city's occult underworld. Each step brings him closer to the ritual that might not only free him from his curse but also grant him the acceptance he has long craved.

Caught between the worlds, Webb now fights not just for survival but for a chance to redefine his cursed existence, hoping to forge a new future from the shadows of his past.​





Skillset​

Archetype should be similar to Haze, since deadlock allows only picking one type of hero at a time, this would be a neat alternative to players who want to play haze but couldn't. His kit is similar to Haze in that regard in which it has an invisibility skill as an ultimate, mobility skill and a passive inflicts a single target. This hero is also a homage to broodmother in dota 2.





Web Ball

webball.webp
Launches a single large web projectile, rooting enemies in a small target area. If you perform Web Ball on a target from close range and launches the target towards a wall, the enemy will be launched towards the wall sticking them to it and stunning them for 1 second.

Range:
15m​
Cooldown:
35s​
Max launch:
10 m​
Web Damage:
45 (Spirit Power#Spirit Power Scalingx1.0)​
Root/Stun:
0.5(1)s​

Ability Point1 • Cooldown: -20s
Ability Point2 • Reduces -12% bullet resist to affected targets
Ability Point5 • Webb deals 30% more bullet damage to affected target for 6 seconds.

Spider Leap

spiderleap.webp
Webb leaps up in the air towards a target location, if Webb leaps on a wall he will latch on to the wall. If Webb latches onto a wall, he can trigger his skill again to launch himself towards a target area dealing damage in an area.

Range:
15m​
Cooldown:
35s​
Launch Damage:
80 (Spirit Power#Spirit Power Scalingx0.6)​

Ability Point1 • Cooldown: -20s
Ability Point2 • Range +15m, refills ammo upon latching onto wall.
Ability Point5 • Gains +4ms upon leaping and +15% bullet damage per hero leaped on (6 sec duration)

Spider Toxin (Passive)

spidertoxin.webp
Webb bullet inflicts toxin to his target reducing fire rate and healing regen . When the toxin builds up on a target or they die, it spreads on to nearby target in a 5m radius for 5 seconds. Toxin lasts for 3 second and slowly dissipates.

Min Toxin Fire Rate Reduction: 10%​
Min Toxin Fire Rate Reduction: 40%​
Min Toxin Regen Reduction: 10%​
Max Toxin Regen Reduction: 40%​

Ability Point1 • Upon filled meter, reduce target's bullet resist by 12%
Ability Point2 • 2x amount of reduction (20% min, 80% max)
Ability Point5 • Enemies died by toxin spawn a lesser melee spider minion/creep with 75% hp of original target (Max 1000 hp)

Web Weaver(Ultimate/Charged Ability)

Webicon.webp

Webb can weave an untargetable, indestructible cobweb/cocoon that slows enemies when they pass through and gives invisibility to Webb when he goes through them. Channels for 2 second to weave a cobweb in a target area. Maximum of 5 webcob across the map. Web lasts indefinitely or until a new one replaces them. Cobweb should be the same size as a doorway in Deadlock.

Charges:
2​
Slow: 80%
(Enemies cannot be inflicted by the same slow for 8s)​
Slow Duration:
1s​
Invisibility Duration:
20s​
Invisibility Detection Area:
20m​
Cooldown:
45s​
Charge Cooldown:
15s​

Ability Point1 • Webb gains 20% damage upon exiting invisibility.
Ability Point2 • +5 Max Cobweb & +6 sprint speed
Ability Point5 • Removes -2 second channeling time.

Concept art for Web Weaver's Cobweb

The cobweb or cocoon should not be visually disruptive in doorways or such. It should be transparent and be visually noticeable enough for enemies to notice them.
weaver's cobweb.webpspidercocoon.webp

Credits to chatgpt​

 
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