Weapon counterpart for infuser

gibnewitems

Well-known member
I like the concept of infuser, and I also realized that weapon is the only item type that has no actives in it's 500 souls branch. Couldn't come up with a design for it's image, so feel free to float some ideas in the thread, please.

Rattler (500 souls)
+15 bonus health
+5 spirit
+5% firerate
Active: 36s cd
Gain fire rate and temporary ammo
+10% firerate
+20% temporary ammo
6s duration
 
Rattler
Weapon Tier 1
§500 Souls

  • +6 Spirit Power
  • +7% Fire Rate
  • -50 Max Health
Active (36s Cooldown):
Gain Fire Rate and Temporary Ammo
  • +10% Fire Rate (Conditional)
  • +15% Temporary Ammo (Conditional)
  • 6s Duration

For some context, rapid rounds used to give a -50 bonus hp downside. I think that items that give stat downsides present a very interesting game play dilemma, especially in the laning phase where -50 hp is a significant downside. I am hoping that this iteration of rattler will bring back some of old rapid round's interesting design.
 
The Weapon Counterpart to the new version of Infuser is Vampiric Burst. They are functionally identical in what they do, grant a large burst of the appropriate Life steal and damage.
 
The Weapon Counterpart to the new version of Infuser is Vampiric Burst. They are functionally identical in what they do, grant a large burst of the appropriate Life steal and damage.
Vampiric is a vitality item now. This concept was also made long before Infuser got reworked into a tier 4 item. This item concept still has a place within the game, especially with fleetfoot no longer giving bonus ammo anymore.
 
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