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Honestly I think a simple fix, and this really is a simple fix, is to fix her bullet damage scaling. That's honestly it. If the dev team does that they can bring her down to Ivy's level of DPS and that's a lot more manageable and more fun.Vyper somewhat feels like Pyro from TF2: insane DPS but needs to be really close to make the most of it. But it's way too easy for her to get close, especially with the Slide and Stamina privileges she gets.
Other then nerfing her DPS and movement, I don't know how else they could balance her. Maybe heavily reduce the primary fire's range, and include a weak, single-shot secondary fire with longer range that could be used to secure souls in the early game?
Each boon? You get 15 boons in a game.I think that if Vyper continues to be OP even after all the Bullet damage nerfs, the next changes should be to her stamina.
I would actually reduce her base stamina to 2, but then have her gain +1 stamina with each boon. That would make her struggle a bit early, but as the game progresses she gets much better at constantly sliding around and doing more bullet damage.
Ok... the first boon and every 3 after that. Each boon might be a bit much.Each boon? You get 15 boons in a game.