We really need to deal with this...

Kill the invite only alpha game? Phew. I guess Valve should just toss it in the bin before release in 2028.

Funny letters aside while it might be stupid, you can't parry while sliding and Curse, Knockdown, Phantom Strike and Slowing Hex exists. Curse literally interrupts everything, even the current slide. Is this hero broken? Yes. But there are things you can do to mitigate it. Literally no one buys Curse even though it's the best item to even stop Haze and Wraith since Valve refuses to make fire rate stacking have diminishing return like most other things have already been slapped with.

Vyper has already been complained about for months in hero labs too and nothing has been done to her. Learn to play Mo & Krill, buy Magic Carpet then fly around snake hunting.

Something will happen eventually but it's still an invite only alpha game we're all just testing.
 
On some aspects I do agree. This is a technically closed beta. However:

1) There is a very large population of idiots who treat this game as if it's a fully released MOBA
2) Slide isn't the issue, the DPS is. While CC is effective for any hero it doesn't provide a permanent solution, especially if a smart vyper can realize she can just nuke a whole lane down to the shrines.

The excuse of "is invite closed beta prease understandu uwu" is awful and needs to stop. Criticism of a hero's release is important to gauge how to properly balance a character, and if everyone had the mindset of "Oh it's just closed beta" then the devs would not have any sort of feedback to go off of. That being said if it's been a problem for months, even in Hero Labs, then perhaps the damage scaling is intended in which case Yoshi what the fuck?
 
Vyper somewhat feels like Pyro from TF2: insane DPS but needs to be really close to make the most of it. But it's way too easy for her to get close, especially with the Slide and Stamina privileges she gets.
Other then nerfing her DPS and movement, I don't know how else they could balance her. Maybe heavily reduce the primary fire's range, and include a weak, single-shot secondary fire with longer range that could be used to secure souls in the early game?
 
Vyper somewhat feels like Pyro from TF2: insane DPS but needs to be really close to make the most of it. But it's way too easy for her to get close, especially with the Slide and Stamina privileges she gets.
Other then nerfing her DPS and movement, I don't know how else they could balance her. Maybe heavily reduce the primary fire's range, and include a weak, single-shot secondary fire with longer range that could be used to secure souls in the early game?
Honestly I think a simple fix, and this really is a simple fix, is to fix her bullet damage scaling. That's honestly it. If the dev team does that they can bring her down to Ivy's level of DPS and that's a lot more manageable and more fun.

EDIT: Vyper's bullet damage's been reduced. If you see this bit say thank you Yoshi.
 
I think that if Vyper continues to be OP even after all the Bullet damage nerfs, the next changes should be to her stamina.

I would actually reduce her base stamina to 2, but then have her gain +1 stamina with each boon. That would make her struggle a bit early, but as the game progresses she gets much better at constantly sliding around and doing more bullet damage.
 
I think that if Vyper continues to be OP even after all the Bullet damage nerfs, the next changes should be to her stamina.

I would actually reduce her base stamina to 2, but then have her gain +1 stamina with each boon. That would make her struggle a bit early, but as the game progresses she gets much better at constantly sliding around and doing more bullet damage.
Each boon? You get 15 boons in a game.
 
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