opening with an ad hominem is hardly the most successful way for me to take you seriously.
also, i am 1525. Not the best player in the game, but above average. And i am thinking about the average ((bad)) player as i say this.
For clarity in case you missed it, i am not speaking specifically of YOUR lane if you actually read my post. I said:
"the team that wins the most lanes "ALMOST" always wins" .
YES, it is possible to win from behind, absolutely. ESPECIALLY if only one or two lanes is behind, and the other lanes are roughly even. But that doesnt change that you can , with a fairly significant success rate, see that there is a VERY STRONG correlation between which team has won the most lanes, and which team wins in the end.
Also, your post on 500 souls is incredibly disingenuous. it is not "1 item." IT is 1 item, AND an ability AND an ability point in the early game. if you hit 1k while your opponent hasnt hit 400, you are dominating the lane and can reasonably expect to be one of the most dangerous players in the entire match. 3k in particular is a massive power spike for every character, getting your ult before your opponent is a huge win for the lane and leads to very early objectives.
i do agreee on the bullet velocity idea! its a good tool in the tool box...that people dont buy, because they dont know the game very well. I tought someone literally TODAY the value of extra regen vs healing rite.
THERE IS a strong possibility that this will get better over time however, as the game goes live. i am open to this point being a feature of teh game later on.
and..yes? this is an objective game? im not sure what your post is trying to do there
Is that somehow deflecting what i said? IT doesnt appear to be.....
as for "nearly impossible to solo walker quickly sub 20 mins...." no...? The first walker USUALLY goes down in the first 20 minutes, and the second one is hardly out of the question. ITs part of why you need to kill two walkers now to unlock a flex slot, the first walker usually goes down fairly quickly...
You're not 1525, nobody knows their MMR cuz the site tracking it was temporarily disabled by Valve.
I'll be honest with you, cuz i do really want to help. For around 2 years i was a coach in Dota, i've had plenty of people pay me to learn how to play, and i'm confident that i've met all different types of players - there aren't a lot of them.
You're an above average player that is self-sabotaging. You had some success, learned some things, but when you're faced with harder games you get mad that the things you learned don't apply anymore. I'm gonna tell you right now, you're gonna read this former sentence and think "this is bullshit, i know im no the best, you're stupid" but you're wrong. You're getting frustrated instead of trying to improved. You're not breaking down the game and finding the specific things you can individually practice anymore, cuz if you were, you wouldn't mind losing at all.
Its a mindset thing. First of, this is the alpha phase and there is no Ranked - why the hell do you care about winning? I love getting stomped in lane cuz you get to learn how a player better than me pilots a hero. I learned a lot of timings from dying to it.
Second thing is, if you do care about winning, then you gotta know that gaining MMR is all about making net positive plays. That DOES NOT mean winning all games, it means that if you make those plays in 100 games, you'll win over 50 games. Are you planing for these plays?
I'll give you a personal example that fits. I play a lot of Gun Bebop and back when killing 1st Walker gave an Extra Slot i always did the same thing - i would stomp my lane, cuz i watched a bunch of replays to git gud with Bebop and my games were easier back then, then i would buy Escalating Mag to help me push the Walker faster. I wouldn't ever get contested. Then suddently the enemy started doing it! Oh, my MMR went up and now this strat doesn't work anymore, so now i do a different build, and i care about ganking the enemy lane that is winning, pushing guardians, defending the last guardian to deny flex slots, and last of all stealing enemy neutral camps - those feel a lot more impactful (because they are possible to execute) nowadays.
Are you with me still? Is there maybe a difference between how we approach the game?
"ive had multiple games where ive mvp'd and gotten all/the majority of the awards, but still lost because of multiple people who had zero game sense OR were perfectly fine/good but got outplayed."
I'm not playing randomly, i have a plan from the start that i try to execute. When that plan fails, i learn from i instead of getting angry about it. But its very important to make a plan, because if you just wing it then you don't know where and why you failed, all it remains is to be mad about it.
Also, stop the "people keep yelling at me" garbage. I have like 120hr in this game and i've never been yelled at by my team. If you meet an a-hole then you met an a-hole, but if you keep constantly meeting them then you are it.